2.1 - Human Hiraeth's humans are the mortal children of Arcana, the god of magic. Every Human carries a small inherited spark of that creation, while nationality and upbringing belong to Heritage and profession belongs to Background. Hiraeth Context Arcana created humanity. His mortal children were physically varied, curious, ambitious, and capable of carrying small acts of Magic before any school or profession taught them Ars. Arcana's later death changed Magic throughout Hiraeth, but humanity's first spark predates that wound. Older HAG packages such as North Born, Arcane Born, Imperial, Tropic, Folksy, and Frontier Human remain Heritage inspiration rather than biological subtypes. Lifecycle and Physical Profile Field Typical Range Maturity About 18 years Lifespan Usually 80 to 105 years Height Usually 5 ft to 6 ft 6 in (152 to 198 cm) Typical Weight Usually 120 to 240 lb (54 to 109 kg) Size Medium Humans show the broadest ordinary variation in complexion, hair, build, and facial structure. Regional dress or bearing is cultural rather than inherited. These are setting averages, not restrictions. Within the selected size category, choose the height, build, coloration, sex characteristics, mobility aids, scars, and other features that fit the character. Ancestry Chassis Field Rule Creature Type Humanoid Size Medium Speed 30 feet Typical Lifespan Usually 80 to 105 years Chassis trait Rule Adaptable Gain proficiency in one skill of your choice. Arcana's Spark Learn one utility cantrip of your choice. Choose Intelligence, Wisdom, or Charisma as its spellcasting ability. This is a trace of humanity's creation, not spellcaster training. Human Drive Once per long rest, after you fail an ability check, you can roll 1d4 and add it to the check, potentially turning the failure into a success. Ancestral Details Choose one Ancestral Detail at character creation. Details preserve the small sensory and physical choices present in earlier HAG systems without adding another power currency. A Detail supplies reliable narrow information or expression; it does not grant blanket advantage unless it explicitly says so. Your lineage recommends one in its Quick Package, but you may choose any Detail on this page. Detail Inherited expression Resting Rhythm You can accurately tell how long it has been since you last slept, ate, drank, or finished strenuous exertion. Motion Memory After watching a creature walk for 1 minute, you can recognize that creature later by its ordinary gait unless it deliberately disguises its movement. Sure Hand You can keep one hand steady during harmless fine work despite ordinary cold, excitement, or fatigue; this grants no proficiency or bonus on a check. Quick Acclimation After a long rest in an unfamiliar ordinary climate, identify the single environmental condition placing the most stress on your body. Arcana's Tell Choose a harmless sensory trace—an Arcana-blue spark, shifting written mark, brief chord, scent of honey or wine, or another inherited sign—that can accompany your Human cantrips. You can suppress or reveal it when you cast. Lineages Choose one lineage, or replace this choice with a versatile lineage. A lineage is a physical, inherited, environmental, or supernatural sub-race package; it is not your nationality or profession. Enduring Your family line is marked by steady growth, hard recovery, and bodies that carry hardship without being defined by one homeland. Lineage gift: Your Hit Point maximum increases by 1, and it increases by 1 whenever you gain a level. Quick package: choose Resting Rhythm as your Ancestral Detail and Stubborn Resolve as your level-1 Ancestral Trait. This is a ready-to-play recommendation, not a restriction; you may replace either choice normally. Keen-Sensed Fine attention to motion, expression, and small environmental changes appears reliably in your senses. Lineage gift: Gain proficiency in Perception. If Adaptable already granted Perception, choose Investigation or Insight instead. Quick package: choose Motion Memory as your Ancestral Detail and Helping Hand as your level-1 Ancestral Trait. This is a ready-to-play recommendation, not a restriction; you may replace either choice normally. Quick-Reflexed Your body responds rapidly to danger or opportunity, whether through training, temperament, or inherited coordination. Lineage gift: Add half your proficiency bonus, rounded down, to initiative rolls. Quick package: choose Sure Hand as your Ancestral Detail and Stubborn Resolve as your level-1 Ancestral Trait. This is a ready-to-play recommendation, not a restriction; you may replace either choice normally. Arcane-Touched Magic sits close to the surface of your lineage, expressed as a minor working rather than a predetermined vocation. Lineage gift: Learn a second utility cantrip. Whenever you finish a long rest, you may replace either Human cantrip with another utility cantrip, using the same spellcasting ability. Quick package: choose Arcana's Tell as your Ancestral Detail and Practical Training as your level-1 Ancestral Trait. This is a ready-to-play recommendation, not a restriction; you may replace either choice normally. Broad-Built Your frame is unusually powerful for a human, though stature and muscle do not dictate personality or profession. Lineage gift: Count as one size larger when determining carrying capacity and the weight you can push, drag, or lift. Quick package: choose Quick Acclimation as your Ancestral Detail and Helping Hand as your level-1 Ancestral Trait. This is a ready-to-play recommendation, not a restriction; you may replace either choice normally. Ancestry Talents Choose one Ancestral Trait at level 1 and another ancestry talent at levels 5, 10, 15, and 20. You may also choose an eligible universal option. When a later Talent appears, decide how it was discovered: training, crisis, inherited memory, prophecy, supernatural change, or another explanation that belongs to this character. Level 1 Ancestral Traits Trait Rule Helping Hand You can take the Help action as a bonus action once per long rest. When helping an ability check, the target must be within 10 feet. Practical Training Gain one tool proficiency and one language. You can change the tool proficiency after seven days of downtime training. Stubborn Resolve Once per long rest, reroll a failed saving throw. You must use the new roll. Level 5 Talents Talent Rule Rally the Line Once per long rest when you roll initiative, choose yourself and one ally within 30 feet. Each gains temporary Hit Points equal to your proficiency bonus. Learned Flexibility After a long rest, choose one skill in which you are not proficient. Add half your proficiency bonus to checks with it until your next long rest. Level 10 Talents Talent Rule Turn Failure into Method When Human Drive succeeds in changing a failure into a success, you do not expend its use. This can happen once per long rest. Coordinated Effort Once per long rest when an ally within 30 feet fails an ability check, use your reaction to let the ally reroll it. Level 15 Talents Talent Rule Veteran Generalist Choose one skill or tool proficiency you have. You gain expertise with it. Hold Fast Once per long rest when you would become frightened, charmed, or stunned, you can delay that condition until the end of your next turn. Level 20 Talents Talent Rule Defy the End Once per long rest, when damage would reduce you to 0 Hit Points without killing you outright, drop to 1 Hit Point instead. Impossible Adaptation At the end of a long rest, replace one Human talent of level 15 or lower with another Human talent you qualify for. Suggested Ancestry-Associated Flaws These optional prompts recover the ancestry-associated pressures of earlier systems without awarding extra power. Choose one, adapt one, or use a Universal Flaw. Overcommitment: Ambition or responsibility tempts you to promise more than time and safety allow. Restless Adaptation: Once a routine becomes safe and familiar, you begin looking for a different method, role, or horizon. Visible Tell: A family habit, expression, or physical response makes one strong emotion difficult to conceal. Roleplaying This Ancestry Which regional or family tradition matters to you even though it is not biological? Where does your adaptability become restlessness, ambition, or overcommitment? Which skill did your household consider basic adulthood? Quick Builds For a resilient generalist, choose Enduring and Stubborn Resolve. Put nationality and upbringing in Heritage, then choose a Background that supports the character's actual profession.