# 6.1 - Using Universal Traits and Talents

At level 1, you can choose an eligible Universal Ancestral Trait instead of a Trait from your ancestry or versatile lineage. At levels 5, 10, 15, and 20, you can make the same exchange for a Universal Ancestral Talent.

Universal Traits and Talents serve three purposes:

- Support mixed-ancestry concepts without forcing an ill-fitting inherited power.
- Supply practical movement, training, or resistance that any adventurer might develop.
- Ensure every milestone has a valid choice even when a campaign restricts a specific ancestry talent.

You cannot choose an option twice unless it says otherwise. If an option grants a proficiency you already possess, choose another proficiency of the same kind.

Universal options are not Heritage. Describe how the Trait or Talent manifests through physiology, supernatural inheritance, personal adaptation, or a combination of those influences.