6.2 - Universal Trait and Talent Catalog
Universal Traits and Talents are available to every character using v4.0. Choose one instead of an option from your ancestry or versatile lineage at the normal milestone.
Level 1 Ancestral Traits
| Trait | Rule |
|---|---|
| Additional Training | Gain one skill or tool proficiency and one language. |
| Keen Observer | Gain proficiency in Perception or Investigation. Once per long rest, add 1d4 to one check with the chosen skill after rolling. |
| Sure-Footed | Once per long rest when you would fall prone, use your reaction to remain standing. |
| Traveler's Endurance | You can travel for one additional hour before making checks against a forced march. |
Level 5 Ancestral Talents
| Talent | Rule |
|---|---|
| Damage Adaptation | Choose acid, cold, fire, lightning, necrotic, poison, psychic, radiant, or thunder after a long rest. Once before your next long rest when you take that damage, reduce it by twice your proficiency bonus. |
| Quick Recovery | Once per long rest when you spend Hit Dice during a short rest, reroll one Hit Die and use the new result. |
| Team Signal | Once per long rest, as a bonus action, one ally within 30 feet gains advantage on its next Perception or Insight check before your next turn. |
Level 10 Ancestral Talents
| Talent | Rule |
|---|---|
| Athletic Adaptation | Gain a climb or swim Speed equal to half your walking Speed. |
| Guarded Mind | Once per long rest when you fail a saving throw against being charmed or frightened, reroll it. |
| Unfailing Tool | Gain expertise with one tool. A natural 1 on an ability check using that tool is treated as a 2. |
Level 15 Ancestral Talents
| Talent | Rule |
|---|---|
| Shared Recovery | When you finish a short rest, choose one creature who rested with you. It gains temporary Hit Points equal to your proficiency bonus. |
| Uncanny Warning | Once per long rest when you or an ally within 30 feet rolls initiative, add your proficiency bonus to that roll. |
| Versatile Movement | Requires a climb or swim Speed granted by an ancestry or ancestry talent. That Speed becomes equal to your walking Speed. |
Level 20 Ancestral Talents
| Talent | Rule |
|---|---|
| Ancestral Refusal | Once per long rest when you fail a death saving throw, treat it as a success. |
| Perfected Training | Choose one skill proficiency gained from ancestry or background. Gain expertise with it. |
| Rallying Return | Once per long rest when you regain Hit Points from 0, allies of your choice within 10 feet gain temporary Hit Points equal to your proficiency bonus. |