Hiraeth Ancestry System

THIS SYSTEM IS BEING PULLED INTO THE NORMAL RACE DOCUMENTS FOR THE HAG.  Ongoing Feedback will be moved to there.

This playtest document presents a new experimental system for character ancestry in our version of fifth edition Dungeons & Dragons in HAG. These game mechanics are in draft form and are a second iteration after a first round 7 months ago. These rules aren’t officially part of the game yet and are presented for you to try out and provide feedback on.

Our goal with this system is to offer greater flexibility and customization in representing a character's heritage, allowing players to mix, match, and define their ancestral abilities in new ways.

In this system, your character's ancestry represents their lineage and innate capabilities. Instead of selecting a single race with a fixed set of traits, you'll use Ancestry Points (AP) to purchase Ancestry Traits, drawing from one chosen ancestries (like Human, Elf, Dwarf, etc.) or two if you choose from one of the two half race options.

Ancestry Traits

Ancestry Traits are the building blocks of this system. They represent specific physiological features, aptitudes, or cultural legacies tied to an ancestry. Think of them as modular components you can select to build the character you envision.

Ability Score Adjustments

When determining your character’s ability scores from their Ancestry, you must choose one of the following two options. This choice applies regardless of which Ancestry you select:

Ancestry Points (AP)

You begin character creation with a base pool of 3 Ancestry Points to "buy" Ancestry Traits.

Most traits have a cost (typically 1 to 3 AP), reflecting their mechanical impact. While your base pool is small, you will expand it by defining your character's weaknesses in the Flaws section below.

Gaining Ancestry Points. There are no mechanisms to gain more AP after character creation unless a specific "life event" occurs, such as aging. Your build is defined at the start.

Flaws

Perfection is myth; true heroes are defined as much by their weaknesses as their strengths. In this system, flaws are not just roleplay suggestions—they are mandatory components of your character’s identity that fuel their greatest strengths.

The Rule of Two. To ensure every adventurer is grounded and distinct, you are required to select two flaws during character creation.

The Rule of Relevance (The "Anti-Cheese" Clause). A flaw must be a burden, not a background detail. You cannot select a flaw that imposes a penalty on a statistic or situation that your class naturally ignores (e.g., a Wizard taking a penalty to Strength checks).  Do not use this system to min-max. If a selected flaw does not present a meaningful mechanical risk or narrative hurdle to your specific character build, it grants 0 Ancestry Points. The GM has final veto power on any flaw that violates this spirit.

The Heritage Requirement. At least one of your two flaws must be selected from your specific Ancestry’s Negative Traits list (e.g., Draconic Flaws for Dragonborn, The Price of Divinity for Aasimar). This ensures your weakness is tied to your lineage.

The Universal Option. Your second flaw may be chosen from either your Ancestry list or the Universal Flaws list.

Flaw Value Each flaw grants you additional Ancestry Points (AP) equal to the value listed next to it (usually +1 or +2).

Standard Build. Base (3 AP) + Flaw A (+1 AP) + Flaw B (+1 AP) = 5 Total AP.

High-Risk Build. If you select a severe flaw worth +2 AP (such as Elemental Vulnerability), your total AP will be higher, allowing for more powerful traits at the cost of a debilitating weakness.  For every flaw you take past the two required ones they only provide you with 1 AP up to 3 AP then they are worth nothing.

Designer Note: The "Flaw Burden" mechanics (Focus Slip, Restless Blood, etc.) have been removed. You no longer suffer cumulative mechanical penalties for having flaws; you simply suffer the specific effects of the flaws you chose.

Universal Abilites and Flaws

Races

AASIMAR

The main Race article has been updated.

Aasimar descend from mortals infused with divine power during the recent celestial conflict between Pythia and Malchor. As stars fell from the sky where they passed, their divine heritage manifests through glowing birthmarks and a symbol of celestial virtue appearing during moments of divine expression.

Base Traits: Medium Size, 30ft Speed.

Fixed Ability Score: +1 Charisma.

Free: Healing Hands (Action: Touch heal HP = Lvl+Con+Prof | 1/LR).

Default Packages (5 AP)

Core Traits

Expanded Traits

Negative Traits (The Price of Divinity)

DRACONIC ANCESTRY TABLE

The main Race article has been updated.

This table is used by both Dragonborn and Kobolds. You must select ONE lineage. You cannot mix types.

The Chromatic Family

Lineage

Damage Type

Breath Shape

Black

Acid

Line (5ft x 30ft)

Blue

Lightning

Line (5ft x 30ft)

Green

Poison

Cone (15ft)

Red

Fire

Cone (15ft)

White

Cold

Cone (15ft)

Brown

Acid

Line (5ft x 30ft)

Gray

Acid

Cone (15ft)

Purple

Psychic

Cone (15ft)

Yellow

Lightning

Line (5ft x 30ft)

The Metallic Family

Lineage

Damage Type

Breath Shape

Brass

Fire

Line (5ft x 30ft)

Bronze

Lightning

Line (5ft x 30ft)

Copper

Acid

Line (5ft x 30ft)

Gold

Fire

Cone (15ft)

Silver

Cold

Cone (15ft)

Platinum

Radiant

Cone (15ft)

Mercury

Poison

Line (5ft x 30ft)

Lead

Necrotic

Cone (15ft)

Electrum

Lightning

Line (5ft x 30ft)

The Ferrous Family
Linage Damage Type Breath Shape

Iron

Lightning  Cone (15ft)

Chrome

Cold Line (5ft x 30ft)
Cobalt Force Line (5ft x 30ft)
Tungsten Fire Cone (15ft)
Nickel Acid Cone (15ft)
Steel Poison Cube (10ft)
The Gem Family

Lineage

Damage Type

Breath Shape

Amethyst

Force

Cone (15ft)

Crystal

Radiant

Cone (15ft)

Emerald

Psychic

Cone (15ft)

Sapphire

Thunder

Cone (15ft)

Topaz

Necrotic

Cone (15ft)

Obsidian

Fire

Cone (15ft)

Diamond

Radiant

Line (5ft x 30ft)

Moonstone

Radiant

Cone (15ft)

Ruby

Fire

Line (5ft x 30ft)

The Esoteric Family

Lineage

Damage Type

Breath Shape

Deep

Psychic

Cone (15ft)

Shadow

Necrotic

Cone (15ft)

Mist

Cold

Cone (15ft)

Cloud

Thunder

Cone (15ft)

Faerie

Radiant

Cone (15ft)

DRAGONBORN

The main Race article has been updated.

Base Traits: Medium Size, 30ft Speed.

Fixed Ability Score: +1 Strength.

Mandatory Core Trait

Default Packages (5 AP)

Expanded Traits (Build Your Own)

Negative Traits (Draconic Flaws)

DWARF

The main Race article has been updated.

Base Traits: Medium Size, 25ft Speed.

Fixed Ability Score: +1 Constitution.

Vision: No Darkvision. Replaced by Seismic Sense (or standard vision if Seismic Sense is not taken).

Default Packages (5 AP)

Expanded Traits (Build Your Own)

Negative Traits (Dwarven Flaws) Counts as Universal Flaws (+1 AP each).

ELF

The main Race article has been updated.

New Text: Base Traits: Medium Size, 30ft Speed.

Fixed Ability Score: +1 Dexterity.

Free Minor Trait: Trance (Long Rest takes 4 hours; Magic cannot put you to sleep).

Default Packages (5 AP) Select one Legacy or build your own.

Expanded Traits (Build Your Own)

Movement & Environment

Negative Traits (Elf Flaws)

FELIS (Catfolk)

The main Race article has been updated.

Base Traits: Small or Medium Size, 30ft Speed.

Vision: Darkvision 30ft (Monochromatic).

Default Packages (5 AP)

Expanded Traits (Build Your Own)

Negative Traits (Feline Flaws) Counts as Universal Flaws (+1 AP each).

GOLIATH

The main Race article has been updated.

Base Traits: Medium Size, 30ft Speed.

Fixed Ability Score: +1 Strength.

Mandatory Core Trait

Default Packages (5 AP)

Expanded Traits (Build Your Own)

Negative Traits (Giant Flaws) Counts as Universal Flaws (+1 AP each).

GNOME

The main Race article has been updated.

Base Traits: Small Size, 25ft Speed.

Fixed Ability Score: +1 Intelligence.

Default Packages (5 AP)

Expanded Traits (Build Your Own)

Negative Traits (Gnomish Flaws) Counts as Universal Flaws (+1 AP each).

HALFLING

The main Race article has been updated.

Base Traits: Small Size, 25ft Speed.

Fixed Ability Score: +1 Charisma.

Default Packages (5 AP)

Expanded Traits (Build Your Own)

Negative Traits (Halfling Flaws) Counts as Universal Flaws (+1 AP each).

HUMAN

The main Race article has been updated.

Base Traits: Medium Size, 30ft Speed.

Fixed Ability Score: +1 to any Ability Score of your choice.

Default Packages (5 AP)

Expanded Traits (Build Your Own)

Universal Versatility

Negative Traits (Human Flaws) Counts as Universal Flaws (+1 AP each).

KOBOLD

The main Race article has been updated.

Base Traits: Small Size, 30ft Speed.

Fixed Ability Score: +1 Dexterity.

Vision: Darkvision 60ft.

Mandatory Core Trait

Default Packages (5 AP)

Expanded Traits (Build Your Own)

Negative Traits (Kobold Flaws)

TIEFLING

The main Race article has been updated.

Base Traits: Medium Size, 30ft Speed.

Fixed Ability Score: +1 Charisma.

Vision: Darkvision 60ft.

Mandatory Core Trait

Default Packages (5 AP)

Expanded Traits (Build Your Own)

Negative Traits (Fiendish Flaws)

The Mixed Lineages

The main Race article has been updated.

Fixed Ability Score: Choose the Fixed +1 from either of your parent lineages (e.g., +1 Dex for Elf or +1 Strength for Goliath).

HALF-ELF

Born of human ambition and elven grace, Half-Elves are the most common mixed lineage. They lack the alien sleeplessness of the Elves but gain the grit of Humanity.

Base Traits: Medium Size, 30ft Speed.

Vision: Normal Vision (unless purchased otherwise).

Visuals: You often have the ears of an elf but the beard/build of a human.

Stats: May choose one of the linages.

Ancestry Selection: When creating a Half-Elf, you must select ONE specific Elven Lineage (e.g., Wood Elf, Sun Elf, Drow). You may purchase traits from the Human List and that specific Elven List.

HALF-GOLIATH

Half-Goliaths are massive physical specimens, towering over humans but lacking the elemental rigidity of their giant kin. They are often referred to as "Tall-Folk" or "Lesser Giants."

Base Traits: Medium Size (Lean towards 7ft), 30ft Speed.

Vision: Normal Vision.

Stats: May choose one of the linages.

Ancestry Selection: You may purchase traits from the Human List and the Goliath List.

Mandatory Core Trait


Revision #44
Created 2025-11-26 23:53:18 UTC by Jax SN Johnson
Updated 2026-01-16 01:13:13 UTC by Jax SN Johnson