# Session 0: The Creation of Theron Valerius

<span class="selected">This session was dedicated to the full creation of the player character, Theron Valerius. We established his core statistics, backstory in the city of Delphi, and used the Ally &amp; Rival system to generate key NPCs, secrets, and plot hooks for the upcoming campaign.</span>

## <span class="selected">Character Info</span>

- **<span class="selected">Name:</span>**<span class="selected"> Theron Valerius</span>
- **<span class="selected">Race:</span>**<span class="selected"> Human</span>
- **<span class="selected">Class:</span>**<span class="selected"> Wizard (Level 1)</span>
- **<span class="selected">Background:</span>**<span class="selected"> Sage</span>
- **<span class="selected">Alignment:</span>**<span class="selected"> Neutral Good</span>
- **<span class="selected">Homeland:</span>**<span class="selected"> Delphi, The Athenaeum</span>
- **<span class="selected">Physical Description:</span>**<span class="selected"> 5'1", 123 lbs.</span>

## <span class="selected">The Makings of an Adventurer</span>

<span class="selected">Every adventurer is more than just a name and a homeland; they are a collection of strengths and weaknesses that define their presence in the world. For Theron, his sharp mind is his greatest asset, while his physical presence is less imposing.</span>

### <span class="selected">Core Statistics &amp; Combat</span>

- **<span class="selected">Ability Scores:</span>**
    
    
    - **<span class="selected">Strength:</span>**<span class="selected"> 9 (-1)</span>
    - **<span class="selected">Dexterity:</span>**<span class="selected"> 12 (+1)</span>
    - **<span class="selected">Constitution:</span>**<span class="selected"> 10 (+0)</span>
    - **<span class="selected">Intelligence:</span>**<span class="selected"> 17 (+3)</span>
    - **<span class="selected">Wisdom:</span>**<span class="selected"> 14 (+2)</span>
    - **<span class="selected">Charisma:</span>**<span class="selected"> 12 (+1)</span>
- **<span class="selected">Combat Numbers:</span>**
    
    
    - **<span class="selected">Armor Class:</span>**<span class="selected"> 11 (Unarmored)</span>
    - **<span class="selected">Hit Points:</span>**<span class="selected"> 4 (Homebrew Rule: d4 Hit Die)</span>
    - **<span class="selected">Initiative:</span>**<span class="selected"> +1</span>
    - **<span class="selected">Proficiency Bonus:</span>**<span class="selected"> +2</span>
    - **<span class="selected">Passive Perception:</span>**<span class="selected"> 12</span>

<span class="selected">Beyond these raw numbers, Theron's life as a scholar and a citizen of Delphi has endowed him with a unique set of skills and innate magical talents.</span>

### <span class="selected">Proficiencies &amp; Features</span>

- **<span class="selected">Saving Throws:</span>**<span class="selected"> Intelligence (+5), Wisdom (+4)</span>
- **<span class="selected">Skills:</span>**<span class="selected"> Arcana (+5), History (+5), Insight (+4), Investigation (+5)</span>
- **<span class="selected">Weapons:</span>**<span class="selected"> Daggers, Darts, Slings, Quarterstaffs, Light Crossbows</span>
- **<span class="selected">Languages:</span>**<span class="selected"> Common, +2 Others (From Sage Background)</span>
- **<span class="selected">Class Features:</span>**
    
    
    - **<span class="selected">Spellcasting:</span>**<span class="selected"> Theron uses Intelligence as his spellcasting ability.</span>
        
        
        - **<span class="selected">Spell Save DC:</span>**<span class="selected"> 13</span>
        - **<span class="selected">Spell Attack Modifier:</span>**<span class="selected"> +5</span>
    - **<span class="selected">Arcane Recovery:</span>**<span class="selected"> Once per day on a short rest, can recover one 1st-level spell slot.</span>
- **<span class="selected">Special Abilities:</span>**
    
    
    - **<span class="selected">Dragon Energy:</span>**<span class="selected"> Can cast </span>**<span class="selected">Burning Hands</span>**<span class="selected"> twice per day (resets at dawn). This was acquired through a fateful moment involving a dragon energy shard.</span>

## <span class="selected">The Scholar's Grimoire</span>

<span class="selected">A wizard's true power lies in their spellbook. It is a reflection of their studies, their personality, and their readiness for the challenges ahead. Theron's initial collection is a practical mix of defense, utility, and reliable offense, a foundation built during his formal studies.</span>

### <span class="selected">Spellbook</span>

- **<span class="selected">Cantrips Known (3):</span>**
    
    
    - <span class="selected">Fire Bolt</span>
    - <span class="selected">Mage Hand</span>
    - <span class="selected">Prestidigitation</span>
- **<span class="selected">1st-Level Spells Known (6):</span>**
    
    
    - <span class="selected">Mage Armor</span>
    - <span class="selected">Shield</span>
    - <span class="selected">Magic Missile</span>
    - <span class="selected">Sleep</span>
    - <span class="selected">Find Familiar</span>
    - <span class="selected">Detect Magic</span>
    - *<span class="selected">(Can prepare 4 spells per day)</span>*

## <span class="selected">The Story So Far...</span>

<span class="selected">To understand the wizard, one must first understand the man and the city that forged him. Theron's journey begins not on an open road, but in the gilded cage of Delphi.</span>

### <span class="selected">Backstory Summary</span>

<span class="selected">Theron Valerius was born a citizen of Delphi, a scion of a powerful family that valued magic as a tool for dominance and control. A disappointment to his ambitious parents, Theron cared little for politics, instead losing himself in the city archives, studying the raw, untamed magic of Delphi's origins. This perceived weakness was exploited by the rival House Cassius, who framed Theron for a catastrophic failure of a new arcane security ward. To protect their own standing, Theron's family publicly disowned and exiled him. Now, with only his wits, a traveler's pack, and his spellbook, Theron is a seeker of the true knowledge that he hopes will one day clear his name and grant him a power his family could never comprehend.</span>

## <span class="selected">A Web of Fate</span>

<span class="selected">No one is an island, especially not an exile. Theron's past is a web of connections—some broken, some hidden, and some dangerously frayed. These are the people and events that haunt his steps and shape the path before him.</span>

### <span class="selected">Family</span>

- **<span class="selected">Parents:</span>** **<span class="selected">Lyra and Cassian Valerius.</span>**<span class="selected"> Cold and politically obsessed, they saw Theron's scholarly pursuits as a stain on their reputation. Their decision to disown him was swift and calculated, a move to preserve their own power within Delphi's labyrinthine society.</span>
- **<span class="selected">Siblings:</span>**<span class="selected"> Theron has four siblings, making him a middle child. One was taken by the Athenaeum for reasons unknown.</span>

### <span class="selected">Allies (1)</span>

<span class="selected">Yet, even in the shadows of betrayal, a single point of light remains.</span>

- **<span class="selected">Lycoris, the Guilty Cousin:</span>**<span class="selected"> A pleabiam with no magical talent, Lycoris worked as an assistant in the Valerius household. Desperate to prove their worth, they tampered with the arcane ward's power matrix, hoping to earn a small bit of favor. The resulting explosion ruined Theron's life. Lycoris lives with the crushing guilt and would do anything to help Theron, secretly feeding him information from within the city when possible.</span>

### <span class="selected">Rivals (3)</span>

<span class="selected">But for every ally, there are those who wish him ill. His life in Delphi's competitive society bred enemies in his own halls and classrooms.</span>

1. **<span class="selected">Aunt Vipsania, the Fanatic:</span>**<span class="selected"> Theron's aunt, a respected historian, is secretly a high-ranking member of a fire cult dedicated to a draconic entity. While researching in a restricted family archive, Theron stumbled upon her hidden sanctum and saw the rituals firsthand. He fled before he was discovered, but Vipsania suspects he knows her secret, making him a dangerous loose end.</span>
2. **<span class="selected">Silas, the Spurned Acolyte:</span>**<span class="selected"> In their youth, Theron promised to help Silas, a brilliant but poor student, secure a patron for his entry into the priesthood of a goddess of magic. Distracted by his own arcane research, Theron forgot. Silas was rejected and fell into disgrace, forced to serve in a backwater shrine. He blames Theron entirely for his ruined life and seeks to undermine him at every turn.</span>
3. **<span class="selected">Gaius, the Scarred Druid:</span>**<span class="selected"> Theron's childhood friend and academic rival, Gaius was always more reckless. He attempted to channel raw elemental energy from a storm, a feat Theron warned was too dangerous. The attempt backfired, leaving Gaius permanently scarred with crackling energy and in chronic pain. While Theron mastered similar (safer) techniques, Gaius sees Theron's success as a mockery of his own suffering and is obsessed with proving his own brand of untamed power is superior.</span>

### <span class="selected">Fateful Moments</span>

<span class="selected">Some moments are not defined by people, but by destiny itself. Two such events have irrevocably marked Theron's soul, granting him both burdens and boons.</span>

- **<span class="selected">Keen Interest in History:</span>**<span class="selected"> Theron's obsession with the past has granted him a special insight. He gains a bonus (+X) on certain History checks related to ancient magic and lore.</span>
- **<span class="selected">The Burning Village:</span>**<span class="selected"> During a trip to a summer retreat, Theron awoke in a burning village. In the chaos, he was exposed to a "dragon energy shard" (likely connected to his Aunt Vipsania's cult), which imbued him with his innate fire magic.</span>

### <span class="selected">Mysterious Secret</span>

<span class="selected">Beyond the known conflicts and open wounds, a quieter, stranger secret haunts Theron—one born from a simple game with deadly consequences.</span>

- **<span class="selected">The Chess Game:</span>**<span class="selected"> Theron once beat a visiting dignitary in a game of chess, only for the man to die an hour later from what was called a "sudden ailment." Theron suspects foul play and secretly kept one of the pieces from that game—a </span>**<span class="selected">White Knight</span>**<span class="selected">—believing it may be important.</span>

### <span class="selected">Prophecy</span>

<span class="selected">Finally, a thread of prophecy is woven through Theron's life, a whispered fate that suggests his personal quest is tied to something far greater, and far more dangerous.</span>

- <span class="selected">"I will uncover the reason why the Athenaeum took away one of my siblings. Finding my sibling will set political events beyond my control in motion."</span>