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4.2 - Hiraeth Themes and Heritage

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

Hiraeth is a world made by settlement, catastrophe, trade, memory, divine aftermath, public works, migration, and player action. Heritage profiles should make those forces feel ordinary enough to live inside. Survival Is Collective Cold, sea, desert, height, r...

Content Type
Heritage Guide
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew

4.3 - Heritage Expression Catalog

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

A Heritage Expression is a narrow piece of learned social or regional fluency. Choose two expressions. Each profile suggests especially common choices, but you may take any catalog expression that fits your specific household or community and explain the conne...

Content Type
Heritage Catalog
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew

4.4 - Blended, Adopted, and Custom Heritages

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

People are often raised between households, languages, routes, nations, and generations. Use these procedures without stacking larger mechanical benefits. Blended Heritage Choose two Heritage profiles. Gain one language from either profile. Choose two Heritag...

Content Type
Heritage Guide
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew

4.5 - Icebeach Heritages: Hearths of the North

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

Icebeach is not one culture wearing thirteen different coats. It is a northern confederation of settlements, routes, households, and seasonal communities whose people have answered the same cold in very different ways. The magical summer beneath Casgate’s Firm...

Content Type
Heritage Catalog
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew
Region
Icebeach

4.6 - Icebeach Heritages: Ice, Lake, and Gate

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

The following heritages cover Icebeach communities formed by open water, seasonal sea ice, cultivated lakeshores, migration, and the confederation’s fortified southern threshold. Each heritage grants one language and one listed Heritage Expression under the ru...

Content Type
Heritage Catalog
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew
Region
Icebeach

4.7 - Icebeach Heritages: Mountain, Glacier, and Memory

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

These heritages belong to communities shaped by difficult connection, mountain isolation, watchfulness, sealed boundaries, evacuation, and the memory of places no longer inhabited. Nil Buldinr and Gernerum have explicit limits because their public lore does no...

Content Type
Heritage Catalog
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew
Region
Icebeach

4.8 - World Heritages and the Peoples of Arfordir

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

Heritage answers a simple character question: Which people and place taught you how ordinary life works? It does not determine your body, supernatural lineage, profession, social class, employer, religion, or adventuring class. A dwarf and a human raised on ...

Content Type
Heritage Catalog
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew
Region
World

4.9 - Athenaeum, Gilded Crossroads, Wolgari, and Beccin

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

Athenaeum and Delphi 8. Delphic Civic Status: Working Heritage You were raised in Delphi as a citizen of a vast magical capital, not necessarily as a wizard or student. Bridges, docks, roads, courts, archives, public offices, school traffic, and the Mount Prim...

Content Type
Heritage Catalog
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew
Region
World

4.10 - Eschatia and the Southern Thalassia

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

Eschatia 16. Eschatian Slow-Root Countryside Status: Working Heritage You were raised in an Eschatian village, orchard, vineyard, coffee-growing region, or small eparchial community where civic memory and the seasons move together. “Slow Roots” is more than le...

Content Type
Heritage Catalog
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew
Region
World

4.11 - Cynnyd, Ossuria, the Ravine, and Draconic Enclaves

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

Cynnyd 26. Cynnyd Sky-City Household Status: Working Heritage You were raised in Cynnyd, the flying city-state centered on Twr yr Oesoedd and Athrofa. You may come from a school household, residential district, immigrant neighborhood, or maintenance community....

Content Type
Heritage Catalog
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew
Region
World

4.12 - Legacy Heritages: Airgid through Harold-Ford

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

The profiles on this page are Legacy Heritages. They preserve established seeds from earlier Hiraeth development without pretending every city, language, law, and custom is already settled. Choose one with the GM, retain its central themes, and use the charact...

Content Type
Heritage Catalog
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew
Region
World

4.13 - Legacy Heritages: Iron Mountains through Southern Fair

Hiraeth Adventuring Guild Ancestry Syst... 4 - Heritages

These profiles continue the Legacy Heritage catalog. A legacy label is an invitation to collaborate, not a warning that the option is lesser. Its broad identity is available for a character; its unmapped towns, customs, languages, and present politics remain o...

Content Type
Heritage Catalog
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew
Region
World

5.1 - Background Rules

Hiraeth Adventuring Guild Ancestry Syst... 5 - Using D&D Backgrounds

Background answers what your character did before adventuring. V4.0 does not create or replace backgrounds. Use the background rules already selected for the campaign. Choose One Native Background System Campaign Rules What You Gain 2014-style D&D 5e Th...

Content Type
Player Rules
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew

5.2 - Background Catalog

Hiraeth Adventuring Guild Ancestry Syst... 5 - Using D&D Backgrounds

This book intentionally does not duplicate a background catalog. Hiraeth Backgrounds Use the existing live chapter: Hiraeth's Heritages and Feats — Backgrounds That chapter already contains general and setting-specific backgrounds. Examples include ordinary pr...

Content Type
Player Rules
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew

6.1 - Using Universal Traits and Talents

Hiraeth Adventuring Guild Ancestry Syst... 6 - Universal Ancestral Traits and Talents

At level 1, you can choose an eligible Universal Ancestral Trait instead of a Trait from your ancestry or versatile lineage. At levels 5, 10, 15, and 20, you can make the same exchange for a Universal Ancestral Talent. Universal Traits and Talents serve three ...

Content Type
Player Rules
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew

6.2 - Universal Trait and Talent Catalog

Hiraeth Adventuring Guild Ancestry Syst... 6 - Universal Ancestral Traits and Talents

Universal Traits and Talents are available to every character using v4.0. Choose one instead of an option from your ancestry or versatile lineage at the normal milestone. Level 1 Ancestral Traits Trait Rule Additional Training Gain one skill or tool pro...

Content Type
Player Rules
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew

7.1 - Using Optional Flaws

Hiraeth Adventuring Guild Ancestry Syst... 7 - Optional Flaws

V4.0 does not require a flaw and does not exchange flaws for permanent mechanical power. Choosing a Flaw You may choose one Flaw at character creation. A second Flaw requires GM approval. Write one sentence explaining how it appears in play and one boundary de...

Content Type
Player Rules
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew

7.2 - Flaw Catalog

Hiraeth Adventuring Guild Ancestry Syst... 7 - Optional Flaws

A Flaw matters only when it creates a real decision, cost, exposure, or relationship problem. It never removes player agency or forces harmful behavior without the player's agreement. The older term complication remains a compatibility synonym. Flaw Story p...

Content Type
Player Rules
Option Status
Playtest
Rules Version
HAG Ancestry v4.0
Source
Hiraeth Homebrew