Unearth Arcana - Revised Races & Resources
Preamble
Overview of New Race System
During character creation, you must choose your character’s Ancestry, which represents the physical form your character takes in the world, such as Human, Elf, Dwarf, Halfling and Gnome. Each Ancestry has a list of Ancestry Traits, which you can gain by spending Ancestry Points.
Elf
DEFAULT TRAITS
- (1) Elven Will: You have ADV on Checks and Saves against being Charmed and put to Sleep.
- (2) Nimble: When you take the Dodge Action, you instead gain the benefits of the Full Dodge Action.
- (2) Agile Explorer: You're not affected by Difficult Terrain.
- (0) Discerning Sight: You have ADV on Checks and Saves made to discern through visual illusions.
EXPANDED TRAITS
- (1) Peerless Sight: You don't have disadvantage as a result of making an Attack with a Weapon at Long Range
- (1) Climb Speed: You gain a Climb Speed equal to your Movement Speed.
- (2) Speed Increase: Your Speed increases by 1 Space.
- (1) Trade Expertise: Choose a Trade. Your Mastery Cap and Mastery Level in the chosen Trade both increase by 1. You can only benefit from 1 Feature that increases your Trade Mastery Limit at a time.
- (1) Plant Knowledge: While within forests, jungles, and swamps, you have ADV on Survival Checks. Additionally, you have ADV on Nature Checks made to recall information about plants.
- (-1) Might Attribute Decrease: You decrease your Might by 1 (to a minimum of -2).
- (-1) Frail: Your HP maximum decreases by 2.