Unearth Arcana - Revised Races & Resources
Preamble
Overview of New Race System
During character creation, you must choose your character’s Ancestry, which represents the physical form your character takes in the world, such as Human, Elf, Dwarf, Halfling and Gnome. Each Ancestry has a list of Ancestry Traits, which you can gain by spending Ancestry Points.
Human
DEFAULT TRAITS
- (2) Attribute Increase: Choose an Attribute. The chosen Attribute increases by 1 (up to the Attribute Limit).
- (2) Resilience: Choose an Attribute. The chosen Attribute gains Save Mastery.
- (1) Human Resolve: Your Death's Door Threshold value is expanded by 1.
- (0) Undying: You have ADV on Saves against the Doomed Condition.
EXPANDED TRAITS
- (2) Skill Expertise: Choose a Skill. Your Mastery Cap and Mastery Level in the chosen Skill both increase by 1. You can only benefit from 1 Feature that increases your Skill Mastery Limit at a time.
- (1) Trade Expertise: Choose a Trade. Your Mastery Cap and Mastery Level in the chosen Trade both increase by
- 1. You can only benefit from 1 Feature that increases your Trade Mastery Limit at a time.
- (1) Human Determination: Once per Combat, you can give yourself ADV on an Attack Check or Spell Check while Bloodied.
- (1) Unbreakable: You have ADV on Death Saves.
- (-1) Attribute Decrease: Choose an Attribute. You decrease the chosen Attribute by 1 (to a minimum of -2).
Elf
DEFAULT TRAITS
- (1) Elven Will: You have ADV on Checks and Saves against being Charmed and put to Sleep.
- (2) Nimble: When you take the Dodge Action, you instead gain the benefits of the Full Dodge Action.
- (2) Agile Explorer: You're not affected by Difficult Terrain.
- (0) Discerning Sight: You have ADV on Checks and Saves made to discern through visual illusions.
EXPANDED TRAITS
- (1) Peerless Sight: You don't have disadvantage as a result of making an Attack with a Weapon at Long Range
- (1) Climb Speed: You gain a Climb Speed equal to your Movement Speed.
- (2) Speed Increase: Your Speed increases by 1 Space.
- (1) Trade Expertise: Choose a Trade. Your Mastery Cap and Mastery Level in the chosen Trade both increase by 1. You can only benefit from 1 Feature that increases your Trade Mastery Limit at a time.
- (1) Plant Knowledge: While within forests, jungles, and swamps, you have ADV on Survival Checks. Additionally, you have ADV on Nature Checks made to recall information about plants.
- (-1) Might Attribute Decrease: You decrease your Might by 1 (to a minimum of -2).
- (-1) Frail: Your HP maximum decreases by 2.
Dwarf
DEFAULT TRAITS
- (1) Tough: Your HP maximum increases by 1.
- (2) Toxic Fortitude: You have Poison Resistance (Half) and ADV on Saves against being Poisoned.
- (2) Physically Sturdy: You have ADV on Saves against being Impaired, Deafened, or Petrified.
- (0) Iron Stomach: You have ADV on Saves against effects that come from consuming food or liquids.
EXPANDED TRAITS
- (1) Thick-Skinned: Your PD increases by 1 while you're not wearing Heavy Armor.
- (1) Natural Combatant: You gain Combat Training with Heavy Armor and All Shields.
- (1) Stone Blood: You have ADV on Saves against Bleeding. Additionally, you can spend 1 AP to end the Bleeding Condition on yourself.
- (1) Minor Tremorsense: You have Tremorsense 3 Spaces.
- (2) Stubborn: You have ADV on Saves against being Taunted and against being forcibly moved.
- (1) Trade Expertise: Choose a Crafting or Services Trade.
Your Mastery Cap and Mastery Level in the chosen Trade both increase by 1. - (1) Earthen Knowledge: While within mountainous and subterranean environments, you have ADV on Survival Checks. Additionally, you have ADV on Nature Checks made to recall information about rocks, soil, crystals, and gems.
- (-1) Charisma Attribute Decrease: You decrease your Charisma by 1 (to a minimum of -2).
- (-2) Short-Legged: Your Speed decreases by 1 Space.