2025-04- Hiraeth Update - Revised Races, Langues, & Maps Annoucment
Alae, adventurers!
We delve deep into the very foundations of character identity, exploring alternative systems for two core elements: Language and Ancestry. The rules presented here are designed to offer greater depth, customization, and connection to the campaign world, moving beyond the standard assumptions to provide a richer fabric for your stories.
For years, the way Dungeons & Dragons handles language and race has served as a functional baseline. "Common" provides easy communication, and racial traits offer distinct mechanical identities. However: what if language was more than just a binary "known" or "unknown"? What if your character's heritage was less about picking a predefined package and more about assembling the specific traits that define your define your unique vision?
These questions sparked the development of the systems presented in this document. They represent a departure, an experiment aimed at empowering players to build characters and worlds with more intricate detail and personal expression.
Why New Language Rules?
The standard approach often treats language as a simple checkbox. While functional, this can flatten the diverse cultural landscape of a fantasy world. The goal of this new language system is threefold:
- Enhance Immersion:
- Introduce Nuance:
- Provide Meaningful Choices:
Representing a character's growth and interaction with the world. Explore the full details of the proposed language system, including fluency levels and learning mechanics, here: Hiraeth Experimental Rules - Revised Language
Why a New Ancestry System?
The concept of "race" in D&D provides iconic archetypes, but the standard model can sometimes feel restrictive. Players often envision characters that blend traits or defy typical expectations. Inspired by conversations with Zavi about their exploration into the Pathfinder race system, and its shortcomings, we decided to pull inspiration from DC 20 leading us to the pitch we have now. This Ancestry system aims to:
- Maximize Customization:
- Support Mixed Heritages:
- Offer Scalable Complexity:
Those who love to tinker and customize. You can find the complete Ancestry Point system, trait lists, and examples here: Hiraeth Experimental Rules - Revised Races
A Note on Implementation in Ongoing Campaigns
These systems represent fundamental shifts in character creation and interaction. Introducing them into an established campaign should be approached with care. We will only implement them if the desire is player-driven and receives unanimous consent from the group.
Playtesting and Feedback
These systems are presented for playtesting and feedback. We encourage you to try them out. Consider how they impact social encounters, exploration, character creation, and downtime. Does the language system create interesting scenarios? Does the ancestry system allow for character concepts you couldn't easily build before? Is the Ancestry Point system balanced?
As always, your feedback is invaluable. We look forward to hearing about your experiences with these new foundations for character identity!
Other Small Updates
The Wiki software we use is called BookStack and we have updated to version v25.02.2 which gives us access to a new WYSIWYG (What You See Is What You Get) editor allowing for better editing. BookStack is managed by a great developer and we are excited to see what other features come down the line. We are also testing out a new campaign system for managing meta level session notes, check out one of the current Curse of the Bloodwrite, the campaign inspired by the classic D&D campaign - Curse of Struahd. Upcoming limited series inspired by coming of age in an adventuring Camp in Icebeach.