2.7 - Goliath
Goliath
Goliaths carry giant legacies without being bound to one climate or social tradition. Choose a giant heritage for the supernatural expression of that legacy.
Ancestry Chassis
| Field | Rule |
|---|---|
| Creature Type | Humanoid |
| Size | Medium |
| Speed | 30 feet |
| Typical Lifespan | Usually 90 to 120 years |
Powerful Build. Count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
Mountain-Born. You are acclimated to high altitude and ignore nonmagical penalties caused solely by thin air.
Heritages
Choose one heritage, or replace this choice with a versatile heritage.
Cloud Giant
Once per long rest when you fall, use your reaction to reduce the fall distance by 60 feet and move 10 feet horizontally.
Fire Giant
Ignore nonmagical extreme heat. Once per long rest when you deal damage, deal extra fire damage equal to your proficiency bonus.
Frost Giant
Ignore nonmagical extreme cold. Once per long rest when you hit a creature, reduce its Speed by 10 feet until your next turn.
Hill Giant
Once per long rest when you fail a Strength check or saving throw, reroll it.
Stone Giant
Gain a climb Speed of 20 feet on natural stone and proficiency in Stealth while among stone.
Storm Giant
Once per long rest when a creature within 30 feet hits you, use your reaction to deal lightning damage equal to your proficiency bonus.
Fomorian
Gain Darkvision 60 feet and proficiency in Intimidation.
Rune Giant
Learn one utility cantrip and one additional language.
Death Giant
You have advantage on saving throws against being frightened by Undead, and always know whether a visible corpse died within the last 24 hours.
Sun Giant
Learn the light cantrip. Once per long rest, creatures of your choice within 10 feet have advantage on their next save against fear before your next turn.
Tide Giant
Gain a swim Speed equal to your walking Speed and can hold your breath for 30 minutes.
Ancestry Talents
Choose one talent at level 1 and another ancestry talent at levels 5, 9, 13, and 17. You may also choose an eligible universal talent.
Level 1 Talents
Giant's Endurance. Once per long rest when you take damage, use your reaction to reduce it by your proficiency bonus plus your Constitution modifier.
Long Stride. Your walking Speed increases by 5 feet.
Titanic Grip. You have advantage on checks made to initiate or escape a grapple. You do not gain this advantage against creatures two or more sizes larger than you.
Level 5 Talents
Hurling Arm. Thrown weapons you use have their normal and long ranges increased by 20 feet. Once per turn, drawing a thrown weapon requires no object interaction.
Giant's Reprisal. Once per long rest after a creature within your reach damages you, use your reaction to shove it.
Level 9 Talents
Towering Advance. Once per long rest, as a bonus action, become Large for 1 minute if space permits. Your reach does not increase, but Powerful Build counts you as Huge. You can end this early as a bonus action.
Unyielding Footing. You have advantage on saving throws and ability checks against being knocked prone or moved against your will.
Level 13 Talents
Earthshaker. Once per long rest, as an action, creatures of your choice on the ground within 10 feet make a Strength save against your Ancestry Save DC or fall prone.
Giant's Recovery. When you use Giant's Endurance, gain temporary Hit Points equal to your proficiency bonus after reducing the damage.
Level 17 Talents
Titanic Form. Requires Towering Advance. It lasts 10 minutes, and your reach increases by 5 feet while it is active.
World-Bearer. Once per long rest when you fail a Strength or Constitution saving throw, treat the roll as a success.
Quick Build
For a defender, choose Stone Giant or Hill Giant with Giant's Endurance. For a mobile striker, choose Cloud Giant with Long Stride.