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3.1 - Aasimar

Aasimar

Aasimar are mortals marked by celestial blood, sacred aftermath, prophecy, or direct divine attention. Their base ancestry describes their body; Aasimar describes the celestial influence.

Choose this versatile heritage instead of a heritage from your base ancestry. Retain your ancestry chassis.

Versatile Heritage Traits

Low-Light Vision. You gain Low-Light Vision out to 60 feet. If your ancestry already has Low-Light Vision, it becomes Darkvision 60 feet.

Healing Hands. Once per long rest, as an action, touch a creature and restore Hit Points equal to your proficiency bonus plus your level.

Lineages

Choose one lineage.

Fallen

Once per long rest when you damage a creature, deal extra necrotic damage equal to your proficiency bonus.

Guardian

Once per long rest when an adjacent ally takes damage, use your reaction to reduce it by your proficiency bonus.

Seraphim

Learn the light cantrip. Your light can appear as luminous marks, hair, eyes, or a halo.

Stormbringer

Once per long rest when you take lightning or thunder damage, use your reaction to reduce it by twice your proficiency bonus.

Oracle

Once per long rest after a creature you can see makes a d20 roll, add or subtract 1d4 before the outcome is declared.

Versatile-Heritage Talents

Level 1 Talents

Celestial Guide. Learn the guidance cantrip. Once per long rest, cast it as a bonus action.

Truth-Seeking Eyes. Gain proficiency in Insight. Once per long rest, add your proficiency bonus to an Insight check after rolling.

Sacred Language. Learn one celestial or liturgical language and gain proficiency in Religion.

Level 5 Talents

Celestial Revelation. Once per long rest, as a bonus action, reveal celestial power for 1 minute. Once per turn when you deal damage or restore Hit Points, add your proficiency bonus to one damage or healing roll.

Guardian Light. Once per long rest when an ally within 30 feet fails a saving throw, use your reaction to add 1d4 to the roll.

Level 9 Talents

Revelation Wings. Requires Celestial Revelation. While it is active, gain a fly Speed equal to your walking Speed. You fall if the revelation ends while unsupported.

Restorative Hands. Healing Hands restores twice your proficiency bonus plus your level.

Level 13 Talents

Be Not Afraid. Once per long rest, as an action, creatures of your choice within 15 feet make a Wisdom save against your Ancestry Save DC or become frightened until the end of your next turn.

Celestial Resistance. Gain resistance to radiant or necrotic damage, chosen when you take this talent.

Level 17 Talents

Living Omen. Requires Celestial Revelation. You can use it twice per long rest, but only once per combat.

Miracle of Mercy. Once per long rest when a creature within 30 feet would drop to 0 Hit Points, use your reaction to let it drop to 1 Hit Point and regain Hit Points equal to your proficiency bonus.

Quick Build

Choose a base ancestry for physical form, then select the Aasimar lineage that describes the celestial manifestation. Guardian with Guardian Light makes a restrained protector; Oracle with Truth-Seeking Eyes makes a prophetic investigator.