3.1 - Aasimar
Aasimar
Aasimar are mortals marked by celestial blood, sacred aftermath, prophecy, or direct divine attention. Their base ancestry describes their body; Aasimar describes the celestial influence.
Choose this versatile heritage instead of a heritage from your base ancestry. Retain your ancestry chassis.
Hiraeth Context
The recent celestial conflict between Pythia and Malchor produced the Aasimar: celestial blood and power fell into the mortal world, marking people whose descendants could carry that influence. Earlier accounts describe small, close communities, both valued and feared for healing, power, and the possibility of passing the heritage to children. V4.0 treats this as a supernatural inheritance layered over any mortal ancestry.
Physical and Supernatural Manifestation
Choose, combine, or invent manifestations that fit the character:
These signs can be obvious, subtle, intermittent, or hidden. They do not determine alignment or personality.
Versatile Heritage Traits
Low-Light Vision. You gain Low-Light Vision out to 60 feet. If your ancestry already has Low-Light Vision, it becomes Darkvision 60 feet.
Healing Hands. Once per long rest, as an action, touch a creature and restore Hit Points equal to your proficiency bonus plus your level.
Lineages
Choose one lineage.
Fallen
A celestial inheritance has been wounded, severed, judged, or turned toward grave power. Fallen does not mean evil.
Lineage Gift. Once per long rest when you damage a creature, deal extra necrotic damage equal to your proficiency bonus.
Guardian
Your celestial sign expresses shelter, intercession, endurance, and the refusal to abandon another.
Lineage Gift. Once per long rest when an adjacent ally takes damage, use your reaction to reduce it by your proficiency bonus.
Seraphim
Radiance, wings, sacred fire, or an unmistakable virtue-symbol defines your revelation.
Lineage Gift. Learn the light cantrip. Your light can appear as luminous marks, hair, eyes, or a halo.
Stormbringer
The celestial conflict remains in you as thunder, lightning, pressure, and charged air.
Lineage Gift. Once per long rest when you take lightning or thunder damage, use your reaction to reduce it by twice your proficiency bonus.
Oracle
Prophetic patterns gather around you, though signs remain partial and interpretation fallible.
Lineage Gift. Once per long rest after a creature you can see makes a d20 roll, add or subtract 1d4 before the outcome is declared.
Versatile-Heritage Talents
Level 1 Talents
Celestial Guide. Learn the guidance cantrip. Once per long rest, cast it as a bonus action.
Truth-Seeking Eyes. Gain proficiency in Insight. Once per long rest, add your proficiency bonus to an Insight check after rolling.
Sacred Language. Learn one celestial or liturgical language and gain proficiency in Religion.
Level 5 Talents
Celestial Revelation. Once per long rest, as a bonus action, reveal celestial power for 1 minute. Once per turn when you deal damage or restore Hit Points, add your proficiency bonus to one damage or healing roll.
Guardian Light. Once per long rest when an ally within 30 feet fails a saving throw, use your reaction to add 1d4 to the roll.
Level 9 Talents
Revelation Wings. Requires Celestial Revelation. While it is active, gain a fly Speed equal to your walking Speed. You fall if the revelation ends while unsupported.
Restorative Hands. Healing Hands restores twice your proficiency bonus plus your level.
Level 13 Talents
Be Not Afraid. Once per long rest, as an action, creatures of your choice within 15 feet make a Wisdom save against your Ancestry Save DC or become frightened until the end of your next turn.
Celestial Resistance. Gain resistance to radiant or necrotic damage, chosen when you take this talent.
Level 17 Talents
Living Omen. Requires Celestial Revelation. You can use it twice per long rest, but only once per combat.
Miracle of Mercy. Once per long rest when a creature within 30 feet would drop to 0 Hit Points, use your reaction to let it drop to 1 Hit Point and regain Hit Points equal to your proficiency bonus.
Suggested Heritage Complications
These are optional story pressures and grant no additional power.
Expected Virtue. Family or strangers demand that you embody the virtue-sign associated with your birth.
Visible Revelation. Your celestial signs become difficult to hide during stress, magic, or moral conflict.
Divine Claim. A temple, omen-reader, celestial agent, or frightened community believes your power creates an obligation.
Roleplaying This Heritage
Quick BuildBuilds
Choose a base ancestry for physical form, then select the Aasimar lineage that describes the celestial manifestation. Guardian with Guardian Light makes a restrained protector; Oracle with Truth-Seeking Eyes makes a prophetic investigator.