Skip to main content

Unearth Arcana - Revised Langues

Overview of New Langue System

In our, language is a product of culture, history, and geography. There is no universal Common tongue. Instead, various languages are spoken across different nations and peoples. The languages you know are determined by your origin, upbringing, and background choices.

1. Fluency Levels

We use fluency levels to represent varying degrees of language mastery:

  • None: No understanding.
  • Basic (Phrasebook): Can understand/speak simple phrases, keywords, numbers, greetings, warnings. High chance of misunderstanding nuance or complex sentences. Often relies heavily on context and gestures.
  • Conversational: Can hold day-to-day conversations, ask questions, understand directions, haggle simply. Struggles with technical terms, philosophy, fast speech, strong accents, or complex literature.
  • Fluent: Understands and speaks like a native in most situations. Grasps idioms, nuance, complex topics. Can read/write proficiently.
  • Academic/Native: Perfect mastery, including deep cultural context, historical forms, complex literature, and potentially multiple dialects.

2. Starting Languages

  • Origin: Based on where your character was born and raised, you gain Fluent proficiency in the primary language(s) of that region (discuss with your DM).
  • Background: Your background may grant you an additional language choice, typically starting at Fluent.
  • Class/Race: Some classes (like Druid) or races might grant specific languages (like Druidic, Elvish, Dwarvish) at Fluent proficiency.

3. Language Families & Related Languages

Languages often belong to families, sharing roots and similarities.

  • Mechanic: If you are Fluent in a language, you might gain Basic fluency in closely related languages within the same family (DM's discretion). Alternatively, you gain Advantage on checks made to understand or learn related languages.
    • Example: Being Fluent in Arcana might grant Advantage on checks to understand Delphic if they share a historical root, or Basic fluency in a minor dialect of Delphic.

4. Learning Languages

You can learn new languages or improve your fluency through Downtime:

  • Time: Requires study and practice:
    • Basic: 5 workweeks minus INT modifier.
    • Conversational: 10 workweeks minus INT modifier (starting from Basic or None).
    • Fluent: 10 workweeks minus INT modifier (starting from Conversational).
    • Academic: Requires special quests, tutors, or extended time (DM's discretion).
  • Cost: Requires resources (tutor fees, books) - typically 2525 gp per workweek. Rare languages or expert tutors may cost more.
  • Immersion: Spending significant time immersed in a culture speaking the language can reduce the time needed or grant Advantage on learning progress.

5. Language Table

Here's your table, expanded with the system elements. (Notes: I've made some logical assumptions for missing families and scripts based on your input; feel free to adjust!)

Language Origins and Speakers

Language

National Origin

Typical Speaker

Arfordirian

Arfordir

Human, Elf

Beccin

Bec

Human, Elf

Common Delphic

Athenaeum

Arcane users, Human, Elf

Modern Elvish

Last Elven State

Elf

Haroldian

Harold-Ford

Human, Elf

Auran

(Unknown Origin)

Dwarf

Ironic

Iron Bash

Dwarf, Elf

Cavosian

Great Cavern

Dwarf

Ikbesh

Icebeach

Human, Elf

Linguistic Classification

Language

Family

Script

Conceptual Flavor

Arfordirian

Arf-Haroldian

Common

French

Beccin

Beccian

Beccin Script

Russian

Common Delphic

Classical

Delphic Script

Late Greek/Latin

Modern Elvish

Elven

Elven

(Elvish)

Haroldian

Arf-Haroldian

Common

English

Auran

Dwarven

Dwarven Runes

(Dwarven)

Ironic

Dwarven

Dwarven Runes

(Dwarven)

Cavosian

Dwarven

Dwarven Runes

(Dwarven)

Ikbesh

Ikbesh

Common

English/Icelandic

Language Usage and Notes

Language

Notes/Typical Use

Arfordirian

Major language of Arfordir region

Beccin

Major language of Bec region

Common Delphic

Scholarly, magical texts, old empire

Modern Elvish

Primary language of remaining Elves

Haroldian

Widespread trade language in many areas

Auran

Possibly related to earth elementals?

Ironic

Spoken in Iron Bash, potential creole?

Cavosian

Primary language of Great Cavern Dwarves

Ikbesh

Language of the northern Icebeach area

(Add other languages like Undercommon, Giant, Orcish, Goblin, Draconic, Sylvan, Primordial dialects, Celestial, Infernal, Abyssal as needed for your world)

6. Scripts

The writing system (script) used by a language is important. Knowing a language fluently usually includes literacy in its primary script. Deciphering unfamiliar scripts may require checks (Investigation, History) or specific tool proficiencies (Calligrapher's Supplies).

7. Exotic & Secret Languages

  • Exotic: Languages from very distant lands, ancient civilizations (like Common Delphic might be), or non-humanoid creatures (e.g., Draconic, Abyssal). May be harder or take longer to learn.
  • Secret: Languages like Druidic or Thieves' Cant cannot typically be learned through normal downtime and require specific class features or in-game circumstances.

How This Impacts Gameplay:

  • Social Encounters: Misunderstandings are more likely. Translation might be needed. Knowing the right language (and fluency) can grant access or build trust. Accents and dialects can provide clues or challenges.
  • Exploration & Investigation: Reading signs, ancient texts, captured notes, or maps requires knowing the language and script. Fluency affects how much detail you understand.
  • Character Identity: Language choices reflect a character's history and connections.
  • Downtime: Learning languages becomes a meaningful downtime activity.