Unearth Arcana - Revised Langues
This document presents playtest material for advanced language rules in Dungeons & Dragons. These mechanics offer a more nuanced approach to communication in your campaign world, replacing the standard language rules found in the Player's Handbook. This system is designed for campaigns where linguistic diversity, cultural barriers, and the challenge of translation play a significant role. As playtest material, these rules aren't fully balanced and might change. We welcome your feedback!
Unearthed Arcana: Expanded Languages
Language shapes adventures. Each tongue speaks of unique cultures, ancient histories, and distant lands. In this expanded ruleset, there is no universal "Common" tongue. Characters instead rely on a diverse tapestry of languages determined by their origin, background, and experiences.
Fluency Levels
Characters' understanding of languages is defined by fluency:
- None: No comprehension.
- Basic (Phrasebook): Understands simple greetings, common phrases, and rudimentary instructions. Relies heavily on context and gestures.
- Conversational: Comfortable in everyday dialogue, able to barter, navigate, and grasp ordinary speech. Struggles with specialized vocabulary or complex discourse.
- Fluent: Near-native proficiency. Understands idioms, subtle nuances, and complicated topics. Reads and writes proficiently.
- Academic/Native: Mastery at the highest level, including archaic forms, complex texts, dialects, and deep cultural context.
Starting Languages
Characters gain initial languages based on their origins:
- Origin: Fluent proficiency in primary language(s) of your homeland or upbringing (DM discretion).
- Background: Often grants one additional language at Fluent proficiency.
- Class/Race: Certain classes or races (such as Druids, Elves, or Dwarves) grant specific Fluent languages.
Language Families & Related Languages
Mechanic: Fluent proficiency in one language might grant Basic proficiency or Advantage on Intelligence checks when interacting with closely related languages.
Example: Fluent proficiency in Common Delphic grants Advantage when interpreting Ancient Delphic texts or Basic fluency in related dialects.
Learning Languages
Learning or improving language skills occurs during Downtime:
- Basic: 5 workweeks minus your Intelligence modifier.
- Conversational: 10 workweeks minus your Intelligence modifier (from Basic or None).
- Fluent: 10 workweeks minus your Intelligence modifier (from Conversational).
- Academic: Requires extensive study, a dedicated tutor, or special quests (DM discretion).
Cost: Typically 25 gp per workweek, adjusted by rarity or availability of tutors and materials.
Immersion: Spending prolonged time immersed in a language-speaking community may grant Advantage on progress or reduce required time.
Languages of the World
Language | Origin | Speakers | Family | Script | Real-World Analog |
---|---|---|---|---|---|
Arfordirian | Arfordir | Humans, Elves | Arf-Haroldian | Common | French |
Beccin | Bec | Humans, Elves | Beccian | Beccin Script | Russian |
Common Delphic | Athenaeum | Arcane users, Scholars | Classical | Delphic Script | Greek/Latin |
Modern Elvish | Last Elven State | Elves | Elven | Elven | Elvish |
Haroldian | Harold-Ford | Humans, Elves | Arf-Haroldian | Common | English |
Auran | Unknown | Dwarves, Elementals | Dwarven | Dwarven Runes | Dwarvish |
Ironic | Iron Bash | Dwarves, Elves | Dwarven | Dwarven Runes | Dwarvish |
Cavosian | Great Cavern | Dwarves | Dwarven | Dwarven Runes | Dwarvish |
Ikbesh | Icebeach | Humans, Elves | Ikbesh | Common | English/Icelandic |
(Add additional standard or exotic languages—like Undercommon, Draconic, Celestial, Infernal, and Abyssal—as needed for your campaign.)
Scripts & Literacy
Each language typically uses a specific script. Fluent proficiency usually includes literacy. Deciphering unfamiliar scripts requires Intelligence (Investigation) or (History) checks, possibly aided by Calligrapher’s Supplies proficiency.
Exotic & Secret Languages
- Exotic Languages: Represent rare or ancient tongues—Draconic, Primordial, Abyssal—often requiring special circumstances or longer learning times.
- Secret Languages: Thieves' Cant or Druidic, which cannot be learned normally and require specific class features or story-based circumstances.
Gameplay Impact
This expanded system emphasizes linguistic diversity:
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