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Unearth Arcana - Revised Langues

OverviewThis document presents playtest material for advanced language rules in Dungeons & Dragons. These mechanics offer a more nuanced approach to communication in your campaign world, replacing the standard language rules found in the Player's Handbook. This system is designed for campaigns where linguistic diversity, cultural barriers, and the challenge of Newtranslation Langueplay Systema significant role. As playtest material, these rules aren't fully balanced and might change. We welcome your feedback!

Unearthed Arcana: Expanded Languages

Language shapes adventures. Each tongue speaks of unique cultures, ancient histories, and distant lands. In our,this languageexpanded ruleset, there is a product of culture, history, and geography. There is no universal Common"Common" tongue.tongue. Instead,Characters variousinstead rely on a diverse tapestry of languages are spoken across different nations and peoples. The languages you know are determined by yourtheir origin, upbringing,background, and backgroundexperiences.

choices.

1.

Fluency Levels

WeCharacters' use fluency levels to represent varying degreesunderstanding of languagelanguages mastery:is defined by fluency:

  • None:None: No understanding.comprehension.
  • Basic (Phrasebook): Can understand/speakUnderstands simple greetings, common phrases, keywords,and numbers,rudimentary greetings,instructions. warnings. High chance of misunderstanding nuance or complex sentences. Often reliesRelies heavily on context and gestures.
  • Conversational:Conversational: CanComfortable holdin day-to-dayeveryday conversations,dialogue, askable questions,to understandbarter, directions,navigate, haggleand simply.grasp ordinary speech. Struggles with technicalspecialized terms, philosophy, fast speech, strong accents,vocabulary or complex literature.discourse.
  • Fluent:Fluent: Near-native proficiency. Understands idioms, subtle nuances, and speakscomplicated liketopics. aReads nativeand inwrites mostproficiently.
  • situations.
  • Academic/Native: GraspsMastery idioms,at nuance,the highest level, including archaic forms, complex topics.texts, Candialects, read/write proficiently.
  • Academic/Native: Perfect mastery, includingand deep cultural context,context.
  • historical
forms, complex literature, and potentially multiple dialects.

2.

Starting Languages

  • Origin:

Based

Characters gain initial languages based on wheretheir yourorigins:

character
    was
  • Origin: born and raised, you gain Fluent proficiency in the primary language(s) of thatyour regionhomeland or upbringing (discussDM withdiscretion).
  • your
  • Background: DM).
  • Background:Often Yourgrants background may grant you anone additional language choice, typically starting at Fluent. proficiency.
  • Class/Race:Race: SomeCertain classes (like Druid) or races might(such as Druids, Elves, or Dwarves) grant specific languagesFluent (likelanguages.
  • Druidic,
Elvish, Dwarvish) at Fluent proficiency.

3.

Language Families & Related Languages

LanguagesMany oftenlanguages belongshare tocommon families,roots, sharingaiding rootscomprehension andof similarities.related tongues.

  • Mechanic:Mechanic: IfFluent you are Fluentproficiency in aone language, youlanguage might gaingrant Basic fluencyproficiency inor Advantage on Intelligence checks when interacting with closely related languageslanguages.

    within the same family (DM's discretion). Alternatively, you gain Advantage on checks made to understand or learn related languages.
    • Example:Example Being: Fluent proficiency in ArcanaCommon mightDelphic grantgrants Advantage onwhen checksinterpreting to understandAncient Delphic if they share a historical root,texts or Basic fluency in arelated minordialects.

      dialect of Delphic.

4.

Learning Languages

You can learn new languagesLearning or improveimproving yourlanguage fluencyskills throughoccurs during Downtime:

  • Time:Basic Requires study and practice:
    • Basic:: 5 workweeks minus INTyour Intelligence modifier.
    • Conversational:Conversational: 10 workweeks minus INTyour Intelligence modifier (starting from Basic or None).
    • Fluent:Fluent: 10 workweeks minus INTyour Intelligence modifier (starting from Conversational).
    • Academic:Academic: Requires specialextensive quests,study, tutors,a dedicated tutor, or extendedspecial timequests (DM'sDM discretion).
  • Cost:Cost: RequiresTypically resources (tutor fees, books) - typically 252525 gp per workweek.workweek, Rareadjusted languagesby rarity or expertavailability of tutors mayand costmaterials.

    more.
  • Immersion:Immersion: Spending significantprolonged time immersed in a culture language-speaking thecommunity language can reduce the time needed ormay grant Advantage on learningprogress progress.

5.or Languagereduce Table

Here'srequired yourtime.

table,

Languages expanded withof the systemWorld

elements.(Notes:I'vemadesomelogicalassumptionsformissingandscriptsbasedonyourinput;feeltoadjust!)

Language
OriginsandSpeakers
Language Origin Speakers Family Script Real-World familiesAnalog
Arfordirian Arfordir Humans, freeElves Arf-Haroldian Common French
Speaker

Elf

Origin)

Language

National Origin

Typical

Beccin BecHumans, ElvesBeccianBeccin ScriptRussian

Arfordirian

Arfordir

Human, Elf

Beccin

Bec

Human, Elf

Common Delphic

Athenaeum

Arcane users, Human,Scholars

ClassicalDelphic ScriptGreek/Latin

Modern Elvish

Last Elven State

Elf

Elves
ElvenElvenElvish

Haroldian

Harold-Ford

Human,Humans, Elf

Elves
Arf-HaroldianCommonEnglish

Auran

(Unknown

Dwarves, Elementals

Dwarf

Dwarven
Dwarven RunesDwarvish

Ironic

Iron Bash

Dwarf,Dwarves, Elf

Elves
DwarvenDwarven RunesDwarvish

Cavosian

Great Cavern

Dwarf

Dwarves

Ikbesh

Dwarven

Icebeach

Human, Elf

Linguistic Classification

Language

Family

Script

Conceptual Flavor

Arfordirian

Arf-Haroldian

Common

French

Beccin

Beccian

Beccin Script

Russian

Common Delphic

Classical

Delphic Script

Late Greek/Latin

Modern Elvish

Elven

Elven

(Elvish)

Haroldian

Arf-Haroldian

Common

English

Auran

Dwarven

Dwarven Runes

(Dwarven)

Dwarvish

Ironic

Ikbesh

Dwarven

Icebeach

DwarvenHumans, Runes

Elves

(Dwarven)

Ikbesh

Cavosian

Common

Dwarven

Dwarven Runes

(Dwarven)

Ikbesh

Ikbesh

Common

English/Icelandic

Language Usage and Notes

Language

Notes/Typical Use

Arfordirian

Major language of Arfordir region

Beccin

Major language of Bec region

Common Delphic

Scholarly, magical texts, old empire

Modern Elvish

Primary language of remaining Elves

Haroldian

Widespread trade language in many areas

Auran

Possibly related to earth elementals?

Ironic

Spoken in Iron Bash, potential creole?

Cavosian

Primary language of Great Cavern Dwarves

Ikbesh

Language of the northern Icebeach area

(Add otheradditional languagesstandard or exotic languages—like Undercommon, Giant, Orcish, Goblin, Draconic, Sylvan, Primordial dialects, Celestial, Infernal, Abyssaland Abyssal—as needed for your world)campaign.)

6.

Scripts

 & Literacy

TheEach writinglanguage systemtypically (script) used byuses a languagespecific isscript. important.Fluent Knowing a language fluentlyproficiency usually includes literacy in its primary script.literacy. Deciphering unfamiliar scripts mayrequires require checksIntelligence (Investigation, History)Investigation) or specific(History) toolchecks, proficienciespossibly (Calligrapher'aided by Calligrapher’s Supplies).Supplies proficiency.

7.

Exotic & Secret Languages

  • Exotic:Exotic Languages: fromRepresent veryrare distant lands,or ancient civilizationstongues—Draconic, (likePrimordial, CommonAbyssal—often Delphicrequiring mightspecial be),circumstances or non-humanoid creatures (e.g., Draconic, Abyssal). May be harder or take longer tolearning learn.times.
  • Secret:Secret Languages like Druidic or: Thieves' Cant or Druidic, which cannot typically be learned through normal downtimenormally and require specific class features or in-gamestory-based circumstances.

How

Gameplay Impact

This Impactsexpanded Gameplay:

system emphasizes linguistic diversity:

  • Social Encounters:Encounters: Communication challenges enhance roleplaying. Misunderstandings are morefrequent likely.without Translationshared mightlanguages.
  • be needed. Knowing the right language (and fluency) can grant access or build trust. Accents and dialects can provide clues or challenges.
  • Exploration & Investigation:Investigation: Reading signs, ancient texts, captured notes,maps, or mapsmessages requiresdepends knowingon thelinguistic languageproficiency.
  • and script. Fluency affects how much detail you understand.
  • Character Identity:Development: Language choices reflectenrich acharacter character's historybackgrounds and connections.cultural ties.
  • Downtime:Downtime Activity: Learning languages becomes aProvides meaningful downtimeand activity.thematic activities between adventures, enhancing immersion and depth of play.

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