Unearth Arcana - Revised Langues
OverviewThis document presents playtest material for advanced language rules in Dungeons & Dragons. These mechanics offer a more nuanced approach to communication in your campaign world, replacing the standard language rules found in the Player's Handbook. This system is designed for campaigns where linguistic diversity, cultural barriers, and the challenge of Newtranslation Langueplay Systema significant role. As playtest material, these rules aren't fully balanced and might change. We welcome your feedback!
Unearthed Arcana: Expanded Languages
Language shapes adventures. Each tongue speaks of unique cultures, ancient histories, and distant lands. In our,this languageexpanded ruleset, there is a product of culture, history, and geography. There is no universal Common"Common" tongue.tongue. Instead,Characters variousinstead rely on a diverse tapestry of languages are spoken across different nations and peoples. The languages you know are determined by yourtheir origin, upbringing,background, and backgroundexperiences.
1.
Fluency Levels
WeCharacters' use fluency levels to represent varying degreesunderstanding of languagelanguages mastery:is defined by fluency:
2.
Starting Languages
Origin:BasedCharacters gain initial languages based on
wheretheiryourorigins:characterwas- Origin:
born and raised, you gain
3.
Language Families & Related Languages
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Mechanic:Mechanic:IfFluentyou areFluentproficiency inaonelanguage, youlanguage mightgaingrant Basicfluencyproficiencyinor Advantage on Intelligence checks when interacting with closely relatedlanguageslanguages.within the same family (DM's discretion). Alternatively, you gainAdvantageon checks made to understand or learn related languages.Example:ExampleBeing: Fluent proficiency inArcanaCommonmightDelphicgrantgrants Advantageonwhenchecksinterpretingto understandAncient Delphicif they share a historical root,texts or Basic fluency inarelatedminordialects.dialect of Delphic.
4.
Learning Languages
You can learn new languagesLearning or improveimproving yourlanguage fluencyskills throughoccurs during Downtime:
Basic:: 5 workweeks minusINTyour Intelligence modifier.
Cost:Cost: RequiresTypically resources (tutor fees, books) - typically 252525 gp per workweek.workweek, Rareadjusted languagesby rarity or expertavailability of tutors mayand costmaterials.
Immersion:Immersion: Spending significantprolonged time immersed in a culture language-speaking thecommunity language can reduce the time needed ormay grant Advantage on learningprogress progress.
5.or Languagereduce Table
Here'srequired yourtime.
Languages expanded withof the systemWorld
LanguageCommon
OriginsFrench
and
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Arfordirian
Arfordir
Human, Elf
Beccin
Bec
Human, Elf
Common Delphic
Athenaeum
Arcane users, Human,Scholars
Modern Elvish
Last Elven State
Elf
Haroldian
Harold-Ford
Human,Humans, Elf
Auran
(Unknown
Dwarf
Ironic
Iron Bash
Dwarf,Dwarves, Elf
Cavosian
Great Cavern
Dwarf
Ikbesh
Icebeach
Human, Elf
Linguistic Classification
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(Dwarven)
Ironic
Dwarven
DwarvenHumans, Runes
(Dwarven)
Cavosian
Dwarven
Dwarven Runes
(Dwarven)
Ikbesh
Ikbesh
Common
English/Icelandic
Language
Usage and Notes
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(Add otheradditional languagesstandard or exotic languages—like Undercommon, Giant, Orcish, Goblin, Draconic, Sylvan, Primordial dialects, Celestial, Infernal, Abyssaland Abyssal—as needed for your world)campaign.)
6.
Scripts
& LiteracyTheEach writinglanguage systemtypically (script) used byuses a languagespecific isscript. important.Fluent Knowing a language fluentlyproficiency usually includes literacy in its primary script.literacy. Deciphering unfamiliar scripts mayrequires require checksIntelligence (Investigation, History)Investigation) or specific(History) toolchecks, proficienciespossibly (Calligrapher'aided by Calligrapher’s Supplies).Supplies proficiency.
7.
Exotic & Secret Languages
How
Gameplay Impact
This Impactsexpanded Gameplay:
Unearthed Arcana © Wizards of the Coast LLC | Used under Fair Use guidelines for homebrew purposes.