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Unearth Arcana - Revised Langues

OverviewThis document presents playtest material for advanced language rules in Dungeons & Dragons. These mechanics offer a more nuanced approach to communication in your campaign world, replacing the standard language rules found in the Player's Handbook. This system is designed for campaigns where linguistic diversity, cultural barriers, and the challenge of Newtranslation Langueplay Systema significant role. As playtest material, these rules aren't fully balanced and might change. We welcome your feedback!

Unearthed Arcana: Expanded Languages

Language shapes adventures. Each tongue speaks of unique cultures, ancient histories, and distant lands. In our,this languageexpanded ruleset, there is a product of culture, history, and geography. There is no universal Common"Common" tongue.tongue. Instead,Characters variousinstead rely on a diverse tapestry of languages are spoken across different nations and peoples. The languages you know are determined by yourtheir origin, upbringing,background, and backgroundexperiences.

choices.

1.

Fluency Levels

WeCharacters' use fluency levels to represent varying degreesunderstanding of languagelanguages mastery:is defined by fluency:

    None:None: No understanding.comprehension. Basic (Phrasebook): Can understand/speakUnderstands simple greetings, common phrases, keywords,and numbers,rudimentary greetings,instructions. warnings. High chance of misunderstanding nuance or complex sentences. Often reliesRelies heavily on context and gestures. Conversational:Conversational: CanComfortable holdin day-to-dayeveryday conversations,dialogue, askable questions,to understandbarter, directions,navigate, haggleand simply.grasp ordinary speech. Struggles with technicalspecialized terms, philosophy, fast speech, strong accents,vocabulary or complex literature.discourse. Fluent:Fluent: Near-native proficiency. Understands idioms, subtle nuances, and speakscomplicated liketopics. aReads nativeand inwrites mostproficiently. situations.Academic/Native: GraspsMastery idioms,at nuance,the highest level, including archaic forms, complex topics.texts, Candialects, read/write proficiently.Academic/Native: Perfect mastery, includingand deep cultural context,context. historical forms, complex literature, and potentially multiple dialects.

    2.

    Starting Languages

    • Origin: Based

      Characters gain initial languages based on wheretheir yourorigins:

      character
      was
    • Origin: born and raised, you gain 
    Fluent proficiency in the primary language(s) of thatyour regionhomeland or upbringing (discussDM withdiscretion). yourBackground: DM).Background:Often Yourgrants background may grant you anone additional language choice, typically starting at Fluent. proficiency. Class/Race:Race: SomeCertain classes (like Druid) or races might(such as Druids, Elves, or Dwarves) grant specific languagesFluent (likelanguages. Druidic, Elvish, Dwarvish) at Fluent proficiency.

    3.

    Language Families & Related Languages

    LanguagesMany oftenlanguages belongshare tocommon families,roots, sharingaiding rootscomprehension andof similarities.related tongues.

    • Mechanic:Mechanic: IfFluent you are Fluentproficiency in aone language, youlanguage might gaingrant Basic fluencyproficiency inor Advantage on Intelligence checks when interacting with closely related languageslanguages.

      within the same family (DM's discretion). Alternatively, you gain Advantage on checks made to understand or learn related languages.
      • Example:Example Being: Fluent proficiency in ArcanaCommon mightDelphic grantgrants Advantage onwhen checksinterpreting to understandAncient Delphic if they share a historical root,texts or Basic fluency in arelated minordialects.

        dialect of Delphic.

    4.

    Learning Languages

    You can learn new languagesLearning or improveimproving yourlanguage fluencyskills throughoccurs during Downtime:

      Time:Basic Requires study and practice:
      • Basic:: 5 workweeks minus INTyour Intelligence modifier.
      Conversational:Conversational: 10 workweeks minus INTyour Intelligence modifier (starting from Basic or None).
      Fluent:Fluent: 10 workweeks minus INTyour Intelligence modifier (starting from Conversational). Academic:Academic: Requires specialextensive quests,study, tutors,a dedicated tutor, or extendedspecial timequests (DM'sDM discretion).

      Cost:Cost: RequiresTypically resources (tutor fees, books) - typically 252525 gp per workweek.workweek, Rareadjusted languagesby rarity or expertavailability of tutors mayand costmaterials.

      more.

      Immersion:Immersion: Spending significantprolonged time immersed in a culture language-speaking thecommunity language can reduce the time needed ormay grant Advantage on learningprogress progress.

      5.or Languagereduce Table

      Here'srequired yourtime.

      table,

      Languages expanded withof the systemWorld

      elements.
      (Notes:I'vemadeLanguage someOrigin logicalSpeakers assumptionsFamily forScript missingReal-World familiesAnalog and scripts basedonyourArfordirian input;Arfordir feelHumans, freeElves toArf-Haroldian adjust!)
      LanguageCommon OriginsFrench and
      Speakers

      Language

      National Origin

      Typical

      Beccin
      SpeakerBec Humans, Elves Beccian Beccin Script Russian

      Arfordirian

      Arfordir

      Human, Elf

      Beccin

      Bec

      Human, Elf

      Common Delphic

      Athenaeum

      Arcane users, Human,Scholars

      ElfClassical Delphic Script Greek/Latin

      Modern Elvish

      Last Elven State

      Elf

      Elves Elven Elven Elvish

      Haroldian

      Harold-Ford

      Human,Humans, Elf

      Elves Arf-Haroldian Common English

      Auran

      (Unknown

      Origin)Dwarves, Elementals

      Dwarf

      Dwarven Dwarven Runes Dwarvish

      Ironic

      Iron Bash

      Dwarf,Dwarves, Elf

      Elves Dwarven Dwarven Runes Dwarvish

      Cavosian

      Great Cavern

      Dwarf

      Dwarves

      Ikbesh

      Dwarven

      Icebeach

      Human, Elf

      Linguistic Classification

      Language

      Family

      Script

      Conceptual Flavor

      Arfordirian

      Arf-Haroldian

      Common

      French

      Beccin

      Beccian

      Beccin Script

      Russian

      Common Delphic

      Classical

      Delphic Script

      Late Greek/Latin

      Modern Elvish

      Elven

      Elven

      (Elvish)

      Haroldian

      Arf-Haroldian

      Common

      English

      Auran

      Dwarven

      Dwarven Runes

      (Dwarven)

      Dwarvish

      Ironic

      Ikbesh

      Dwarven

      Icebeach

      DwarvenHumans, Runes

      Elves

      (Dwarven)

      Ikbesh

      Cavosian

      Common

      Dwarven

      Dwarven Runes

      (Dwarven)

      Ikbesh

      Ikbesh

      Common

      English/Icelandic

      Language Usage and Notes

      Language

      Notes/Typical Use

      Arfordirian

      Major language of Arfordir region

      Beccin

      Major language of Bec region

      Common Delphic

      Scholarly, magical texts, old empire

      Modern Elvish

      Primary language of remaining Elves

      Haroldian

      Widespread trade language in many areas

      Auran

      Possibly related to earth elementals?

      Ironic

      Spoken in Iron Bash, potential creole?

      Cavosian

      Primary language of Great Cavern Dwarves

      Ikbesh

      Language of the northern Icebeach area

      (Add otheradditional languagesstandard or exotic languages—like Undercommon, Giant, Orcish, Goblin, Draconic, Sylvan, Primordial dialects, Celestial, Infernal, Abyssaland Abyssal—as needed for your world)campaign.)

      6.

      Scripts

       & Literacy

      TheEach writinglanguage systemtypically (script) used byuses a languagespecific isscript. important.Fluent Knowing a language fluentlyproficiency usually includes literacy in its primary script.literacy. Deciphering unfamiliar scripts mayrequires require checksIntelligence (Investigation, History)Investigation) or specific(History) toolchecks, proficienciespossibly (Calligrapher'aided by Calligrapher’s Supplies).Supplies proficiency.

      7.

      Exotic & Secret Languages

        Exotic:Exotic Languages: fromRepresent veryrare distant lands,or ancient civilizationstongues—Draconic, (likePrimordial, CommonAbyssal—often Delphicrequiring mightspecial be),circumstances or non-humanoid creatures (e.g., Draconic, Abyssal). May be harder or take longer tolearning learn.times. Secret:Secret Languages like Druidic or: Thieves' Cant or Druidic, which cannot typically be learned through normal downtimenormally and require specific class features or in-gamestory-based circumstances.

        How

        Gameplay Impact

        This Impactsexpanded Gameplay:

        system emphasizes linguistic diversity:
          Social Encounters:Encounters: Communication challenges enhance roleplaying. Misunderstandings are morefrequent likely.without Translationshared mightlanguages. be needed. Knowing the right language (and fluency) can grant access or build trust. Accents and dialects can provide clues or challenges.Exploration & Investigation:Investigation: Reading signs, ancient texts, captured notes,maps, or mapsmessages requiresdepends knowingon thelinguistic languageproficiency. and script. Fluency affects how much detail you understand.Character Identity:Development: Language choices reflectenrich acharacter character's historybackgrounds and connections.cultural ties. Downtime:Downtime Activity: Learning languages becomes aProvides meaningful downtimeand activity.thematic activities between adventures, enhancing immersion and depth of play.

          Unearthed Arcana © Wizards of the Coast LLC | Used under Fair Use guidelines for homebrew purposes.