Start Here: How Saturday Works
SATURDAY CAMPAIGN PITCH CATALOGUECHOICE
FourTwo roadsways into adventureHiraeth
ABoth focusedchoices campaignare cataloguetraditional spanningfantasy-adventure northerncampaigns dragonbuilt roads,for royalplayers tombs,who are new to Hiraeth. Neither requires setting homework. We will begin with recognizable problems, learn the frozenworld courtsthrough the people and places we encounter, and let those early adventures grow into decisions that can change a region.
The shared promise: Make an adventuring party, take meaningful jobs, explore dangerous places, meet memorable people, and discover why the immediate trouble is part of
Hell,somethingand a kingdom awaiting its constitution.larger.
HIRAETH CAMPAIGN DESIGN | AUGUST 2026
At a Glance
Each campaign uses the same underlying game structure while promising a different kind of play. The table is a selection aid, not a ranking.
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What They Share
The Real Difference
Choose Icebeach if you want a home-first adventure. You will get to know scattered communities, solve practical local problems, brave a harsh frontier, and watch the people you helped become part of a struggle over dragons and northern sovereignty.
Choose Nwt if you want an expedition-first adventure. You will follow a mystery across a living country, compete and cooperate with rival companies, delve into royal ruins, and decide whetherwhat the Azurerecovered Sovereignpast should return.
The simplest question is: Fearledell
How Saturday Works
Pre-Session 0 is a campaign conversation. We will reviewcompare thethese pitches,two adventures, discuss what interestsexcites us, settle our table expectations, and begin character ideas. Nobody needs to arrive with a finished character.
Table Standards and Scheduling
The group will settle the following open decisions together. Until then, this page does not imply a default:
- How many players must be available for the campaign to run.
- When the final play-or-cancel decision is made and how everyone is notified.
- What happens to a character when that player misses a session.
- Whether a one-shot, side story, board game, or no game replaces a cancelled campaign session.
- Which holiday weekends are automatic breaks and which are decided case by case.
- How football games and other known conflicts are added to the calendar.
- How far in advance everyone should share a known conflict.
Keep the policy here and the dates elsewhere. Durable agreements belong on this page. Particular holidays, games, trips, and exceptions belong in the active schedule or group chat so this guide does not become stale.
How to Use the Pitches
Start with the comparison below, then open the campaigns that interest you. Each pitch presents its immediate promise, play style, character possibilities, opening crisis, and longer campaign shape. GM-facing principles and canon notes are collected in the appendix.
Choosing the Campaign
Each frame offers a different first promise to the table.