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4.2 - Hiraeth Themes and Heritage
Hiraeth is a world made by settlement, catastrophe, trade, memory, divine aftermath, public works, migration, and player action. Heritage profiles should make those forces feel ordinary enough to live inside. Survival Is Collective Cold, sea, desert, height, r...
5.1 - Background Rules
Background answers what your character did before adventuring. V4.0 does not create or replace backgrounds. Use the background rules already selected for the campaign. Choose One Native Background System Campaign Rules What You Gain 2014-style D&D 5e Th...
5.2 - Background Catalog
This book intentionally does not duplicate a background catalog. Hiraeth Backgrounds Use the existing live chapter: Hiraeth's Heritages and Feats — Backgrounds That chapter already contains general and setting-specific backgrounds. Examples include ordinary pr...
6.1 - Using Universal Traits and Talents
At level 1, you can choose an eligible Universal Ancestral Trait instead of a Trait from your ancestry or versatile lineage. At levels 5, 10, 15, and 20, you can make the same exchange for a Universal Ancestral Talent. Universal Traits and Talents serve three ...
6.2 - Universal Trait and Talent Catalog
Universal Traits and Talents are available to every character using v4.0. Choose one instead of an option from your ancestry or versatile lineage at the normal milestone. Level 1 Ancestral Traits Trait Rule Additional Training Gain one skill or tool pro...
7.1 - Using Optional Flaws
V4.0 does not require a flaw and does not exchange flaws for permanent mechanical power. Choosing a Flaw You may choose one Flaw at character creation. A second Flaw requires GM approval. Write one sentence explaining how it appears in play and one boundary de...
7.2 - Flaw Catalog
A Flaw matters only when it creates a real decision, cost, exposure, or relationship problem. It never removes player agency or forces harmful behavior without the player's agreement. The older term complication remains a compatibility synonym. Flaw Story p...
8.1 - Quick Reference
Character Creation Step Choice Mechanical Result 1 Ancestry Chassis: size, Speed, senses, inherited traits 2 Lineage One physical or supernatural sub-race expression 3 Heritage One regional people; one language or dialect and two Heritage Expression...
8.2 - Playtest Checklist
Record feedback at levels 1, 5, 10, 15, and 20 when possible. Character Record Base ancestry and lineage. Ancestral Detail. Versatile or Mixed Lineage, if any. Heritage and background. Ancestral Trait and later talents. Class, subclass, and level. Expected pa...
8.3 - Version Notes and Open Questions
V4.0 Structural Changes Replaced open Ancestry Point purchasing with bounded Ancestry, Lineage, Ancestral Detail, and Trait choices. Removed ancestry-based ability-score increases. Removed the draft v4.0 background catalog; use native D&D 5e and existing Hira...
4.3 - Heritage Expression Catalog
A Heritage Expression is a narrow piece of learned social or regional fluency. Choose two expressions. Each profile suggests especially common choices, but you may take any catalog expression that fits your specific household or community and explain the conne...
4.4 - Blended, Adopted, and Custom Heritages
People are often raised between households, languages, routes, nations, and generations. Use these procedures without stacking larger mechanical benefits. Blended Heritage Choose two Heritage profiles. Gain one language from either profile. Choose two Heritag...
4.5 - Icebeach Heritages: Hearths of the North
Icebeach is not one culture wearing thirteen different coats. It is a northern confederation of settlements, routes, households, and seasonal communities whose people have answered the same cold in very different ways. The magical summer beneath Casgate’s Firm...
4.6 - Icebeach Heritages: Ice, Lake, and Gate
The following heritages cover Icebeach communities formed by open water, seasonal sea ice, cultivated lakeshores, migration, and the confederation’s fortified southern threshold. Each heritage grants one language and one listed Heritage Expression under the ru...
4.7 - Icebeach Heritages: Mountain, Glacier, and Memory
These heritages belong to communities shaped by difficult connection, mountain isolation, watchfulness, sealed boundaries, evacuation, and the memory of places no longer inhabited. Nil Buldinr and Gernerum have explicit limits because their public lore does no...
4.8 - World Heritages and the Peoples of Arfordir
Heritage answers a simple character question: Which people and place taught you how ordinary life works? It does not determine your body, supernatural lineage, profession, social class, employer, religion, or adventuring class. A dwarf and a human raised on ...
4.9 - Athenaeum, Gilded Crossroads, Wolgari, and Beccin
Athenaeum and Delphi 8. Delphic Civic Status: Working Heritage You were raised in Delphi as a citizen of a vast magical capital, not necessarily as a wizard or student. Bridges, docks, roads, courts, archives, public offices, school traffic, and the Mount Prim...
4.10 - Eschatia and the Southern Thalassia
Eschatia 16. Eschatian Slow-Root Countryside Status: Working Heritage You were raised in an Eschatian village, orchard, vineyard, coffee-growing region, or small eparchial community where civic memory and the seasons move together. “Slow Roots” is more than le...