8.3 - Version Notes and Open Questions
V4.0 Structural Changes
- Replaced open Ancestry Point purchasing with bounded Ancestry, Lineage, Ancestral Detail, and Trait choices.
- Removed ancestry-based ability-score increases.
- Removed the draft v4.0 background catalog; use native D&D 5e and existing Hiraeth backgrounds.
- Renamed the physical sub-race layer Lineage and the learned regional-people layer Heritage.
- Preserved all sixty base physical Lineages, all five Aasimar and fifteen Tiefling expressions, and the general Mixed Lineage procedure.
- Rebuilt the former knack layer as forty-five inherited Ancestral Details rather than learned occupational or cultural habits.
- Added a Quick Package to every base and versatile Lineage expression. Quick Packages use the normal Detail and Trait slots and grant no extra power.
- Renamed level-1 ancestry talents Ancestral Traits while retaining later Ancestral Talents at levels 5, 10, 15, and 20.
- Expanded Heritage to sixty-six profiles: thirteen deeply developed Icebeach Heritages and fifty-three profiles spanning the rest of Hiraeth.
- Expanded the learned-expression catalog from sixteen Cultural Practices to thirty-six Heritage Expressions and lets each character choose two.
- Removed companies, religions, and factions as origin choices. They can shape local context but membership belongs to Background or campaign history.
- Kept the campaign's native D&D 5e or Hiraeth Background system instead of recreating it.
- Reframed universal, ancestry-, lineage-, and heritage-associated story pressures as optional Flaws that never purchase power.
- Retained clear Published, Working, Legacy, Thin-Lore, and Restricted status labels so expansion does not silently harden uncertain lore into canon.
- Removed the prior restricted psionic option from the v4.0 Ancestry, Mixed Lineage, Trait, Detail, and Flaw catalogs.
- Restored level 1/5/10/15/20 Talent timing so level 20 carries an apex ancestry revelation.
- Limited short-rest ancestry resources to narrow signature techniques with one tracked use.
- Restricted holistic Low-Light Vision to Felis, replaced Drow Darkvision with Thermal Sight, and gave Dwarves a stone-contact vibration sense.
- Restored Moon Elf physical wings and staged true flight through explicit Talent investment.
- Preserved winged Aasimar and Tiefling concepts through a glide, sustained-flight, and level-20 mastery path rather than free early flight.
- Recast Dragonborn and Aerimpi aerial Talents as leaps and glides rather than generic Fly Speeds.
- Added a complete Dragonborn Breath Weapon rule to accompany its variant matrix.
Deliberate Playtest Questions
- Should later ancestry talents remain free progression or replace another character resource?
- Are the glide, level-10 sustained flight, and level-20 mastered-flight gates restrictive enough?
- Are two Heritage Expressions rich enough without becoming another numerical skill layer?
- Do Ancestral Details create meaningful physical identity without feeling like another mandatory subsystem?
- Do Aasimar and Tiefling work better as Versatile Lineages than standalone Ancestries in Hiraeth?
- Does Mixed Lineage preserve identity without making one secondary Ancestry mechanically compulsory?
- Do Felis Low-Light Vision, Drow Thermal Sight, and Dwarf Stonepulse create useful distinctions without solving darkness automatically?
- Which Heritage profiles need a named language before the next setting-wide language pass?
- Which Legacy Heritages are ready to promote into Published or Campaign-Working profiles?
- Which physical Lineage Gifts still contain learned skills that should move into Heritage or Background during the balance pass?
Status
This book is a reviewable playtest. No rule in it becomes campaign law merely because it has been published to BookStack.
No comments to display
No comments to display