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Hiraeth Adventuring Guild Ancestry System v4.0
A lore-grounded playtest system for ancestry, physical lineage, regional heritage, ancestral traits and talents, mixed lineage, and optional character Flaws. It uses the campaign's normal D&D 5e background system rather than replacing it. This separate v4.0 bo...
1.1 - Character Origin Procedure
Step 1: Choose an Ancestry Your ancestry provides creature type, size, Speed, senses, and a small set of inherited traits. An ancestry does not determine personality, alignment, profession, language, or ability-score increases. Step 2: Choose a Lineage Choose ...
1.2 - Shared Rules and Glossary
Origin Vocabulary Ancestry is the broad physical body and inherited nature. Lineage is the predefined physical, magical, environmental, or supernatural sub-race package within an Ancestry. A Versatile Lineage replaces the normal Lineage but retains the Ancestr...
1.3 - Compatibility with Existing 5e Characters
V4.0 is written for the Hiraeth 5e rules environment and can support either 2014-style or 2024-style classes. Backgrounds Use the background system selected by the campaign without alteration: A 2014-style background provides exactly the proficiencies, langua...
1.4 - Power Budget and Safety Rails
These are design rules for v4.0 content and adjudication. Level-1 Budget An ancestry chassis, one lineage, one narrow Ancestral Detail, and one level-1 Ancestral Trait together should approximate one modern 5e species package. Heritage is language and story ac...
5.1 - Background Rules
Background answers what your character did before adventuring. V4.0 does not create or replace backgrounds. Use the background rules already selected for the campaign. Choose One Native Background System Campaign Rules What You Gain 2014-style D&D 5e Th...
5.2 - Background Catalog
This book intentionally does not duplicate a background catalog. Hiraeth Backgrounds Use the existing live chapter: Hiraeth's Heritages and Feats — Backgrounds That chapter already contains general and setting-specific backgrounds. Examples include ordinary pr...
6.1 - Using Universal Traits and Talents
At level 1, you can choose an eligible Universal Ancestral Trait instead of a Trait from your ancestry or versatile lineage. At levels 5, 10, 15, and 20, you can make the same exchange for a Universal Ancestral Talent. Universal Traits and Talents serve three ...
6.2 - Universal Trait and Talent Catalog
Universal Traits and Talents are available to every character using v4.0. Choose one instead of an option from your ancestry or versatile lineage at the normal milestone. Level 1 Ancestral Traits Trait Rule Additional Training Gain one skill or tool pro...
7.1 - Using Optional Flaws
V4.0 does not require a flaw and does not exchange flaws for permanent mechanical power. Choosing a Flaw You may choose one Flaw at character creation. A second Flaw requires GM approval. Write one sentence explaining how it appears in play and one boundary de...
7.2 - Flaw Catalog
A Flaw matters only when it creates a real decision, cost, exposure, or relationship problem. It never removes player agency or forces harmful behavior without the player's agreement. The older term complication remains a compatibility synonym. Flaw Story p...
8.1 - Quick Reference
Character Creation Step Choice Mechanical Result 1 Ancestry Chassis: size, Speed, senses, inherited traits 2 Lineage One physical or supernatural sub-race expression 3 Heritage One regional people; one language or dialect and two Heritage Expression...
8.2 - Playtest Checklist
Record feedback at levels 1, 5, 10, 15, and 20 when possible. Character Record Base ancestry and lineage. Ancestral Detail. Versatile or Mixed Lineage, if any. Heritage and background. Ancestral Trait and later talents. Class, subclass, and level. Expected pa...
8.3 - Version Notes and Open Questions
V4.0 Structural Changes Replaced open Ancestry Point purchasing with bounded Ancestry, Lineage, Ancestral Detail, and Trait choices. Removed ancestry-based ability-score increases. Removed the draft v4.0 background catalog; use native D&D 5e and existing Hira...