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4.11 - Cynnyd, Ossuria, the Ravine, and Draconic Enclaves
Cynnyd 26. Cynnyd Sky-City Household Status: Working Heritage You were raised in Cynnyd, the flying city-state centered on Twr yr Oesoedd and Athrofa. You may come from a school household, residential district, immigrant neighborhood, or maintenance community....
4.12 - Legacy Heritages: Airgid through Harold-Ford
The profiles on this page are Legacy Heritages. They preserve established seeds from earlier Hiraeth development without pretending every city, language, law, and custom is already settled. Choose one with the GM, retain its central themes, and use the charact...
4.13 - Legacy Heritages: Iron Mountains through Southern Fair
These profiles continue the Legacy Heritage catalog. A legacy label is an invitation to collaborate, not a warning that the option is lesser. Its broad identity is available for a character; its unmapped towns, customs, languages, and present politics remain o...
5.1 - Background Rules
Background answers what your character did before adventuring. V4.0 does not create or replace backgrounds. Use the background rules already selected for the campaign. Choose One Native Background System Campaign Rules What You Gain 2014-style D&D 5e Th...
5.2 - Background Catalog
This book intentionally does not duplicate a background catalog. Hiraeth Backgrounds Use the existing live chapter: Hiraeth's Heritages and Feats — Backgrounds That chapter already contains general and setting-specific backgrounds. Examples include ordinary pr...
6.1 - Using Universal Traits and Talents
At level 1, you can choose an eligible Universal Ancestral Trait instead of a Trait from your ancestry or versatile lineage. At levels 5, 10, 15, and 20, you can make the same exchange for a Universal Ancestral Talent. Universal Traits and Talents serve three ...
6.2 - Universal Trait and Talent Catalog
Universal Traits and Talents are available to every character using v4.0. Choose one instead of an option from your ancestry or versatile lineage at the normal milestone. Level 1 Ancestral Traits Trait Rule Additional Training Gain one skill or tool pro...
7.1 - Using Optional Flaws
V4.0 does not require a flaw and does not exchange flaws for permanent mechanical power. Choosing a Flaw You may choose one Flaw at character creation. A second Flaw requires GM approval. Write one sentence explaining how it appears in play and one boundary de...
7.2 - Flaw Catalog
A Flaw matters only when it creates a real decision, cost, exposure, or relationship problem. It never removes player agency or forces harmful behavior without the player's agreement. The older term complication remains a compatibility synonym. Flaw Story p...
8.1 - Quick Reference
Character Creation Step Choice Mechanical Result 1 Ancestry Chassis: size, Speed, senses, inherited traits 2 Lineage One physical or supernatural sub-race expression 3 Heritage One regional people; one language or dialect and two Heritage Expression...
8.2 - Playtest Checklist
Record feedback at levels 1, 5, 10, 15, and 20 when possible. Character Record Base ancestry and lineage. Ancestral Detail. Versatile or Mixed Lineage, if any. Heritage and background. Ancestral Trait and later talents. Class, subclass, and level. Expected pa...
8.3 - Version Notes and Open Questions
V4.0 Structural Changes Replaced open Ancestry Point purchasing with bounded Ancestry, Lineage, Ancestral Detail, and Trait choices. Removed ancestry-based ability-score increases. Removed the draft v4.0 background catalog; use native D&D 5e and existing Hira...